Fixed life meter ugliness

This commit is contained in:
Chris Danford
2002-09-12 02:31:52 +00:00
parent 686b704ed7
commit 572e73fedc
5 changed files with 51 additions and 36 deletions
+33 -19
View File
@@ -110,17 +110,23 @@ public:
{
DISPLAY->EnableZBuffer();
DrawMask( m_fPercent );
const float fPercentBetweenStrips = 1.0f/g_iNumStrips;
const float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
for( float f=fPercentOffset+1; f>=fPercentOffset; f-=fPercentBetweenStrips )
if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
{
DrawMask( f );
DrawStrip( f );
DrawMask( m_fPercent );
const float fPercentBetweenStrips = 1.0f/g_iNumStrips;
const float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
for( float f=fPercentOffset+1; f>=fPercentOffset; f-=fPercentBetweenStrips )
{
DrawMask( f );
DrawStrip( f );
}
}
DISPLAY->DisableZBuffer();
@@ -131,9 +137,6 @@ public:
void DrawStrip( float fRightEdgePercent )
{
if( !GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
return;
RECT rect;
const float fChamberWidthInPercent = 1.0f/g_iNumChambers;
@@ -150,6 +153,9 @@ public:
rect.right = -g_iMeterWidth/2 + g_iMeterWidth*min(1,fCorrectedRightEdgePercent);
rect.bottom = +g_iMeterHeight/2;
ASSERT( rect.left <= g_iMeterWidth/2 && rect.right <= g_iMeterWidth/2 );
float fPercentCroppedFromLeft = max( 0, -fCorrectedLeftEdgePercent );
float fPercentCroppedFromRight = max( 0, fCorrectedRightEdgePercent-1 );
@@ -161,7 +167,7 @@ public:
float fPrecentOffset = fRightEdgePercent;
FRECT frectCustomTexCoords(
0,
fPercentCroppedFromLeft,
0,
1-fPercentCroppedFromRight,
1);
@@ -188,10 +194,14 @@ public:
float fChamberRightPercent = GetChamberRightPercent( iChamber );
// draw mask for vertical chambers
rect.left = -g_iMeterWidth/2 + fChamberLeftPercent*g_iMeterWidth;
rect.left = -g_iMeterWidth/2 + fChamberLeftPercent*g_iMeterWidth-1;
rect.top = -g_iMeterHeight/2;
rect.right = -g_iMeterWidth/2 + fChamberRightPercent*g_iMeterWidth;
rect.right = -g_iMeterWidth/2 + fChamberRightPercent*g_iMeterWidth+1;
rect.bottom = -g_iMeterHeight/2 + fHeightPercent*g_iMeterHeight;
rect.left = MIN( rect.left, + g_iMeterWidth/2 );
rect.right = MIN( rect.right, + g_iMeterWidth/2 );
m_quadMask.StretchTo( &rect );
m_quadMask.Draw();
@@ -200,6 +210,10 @@ public:
rect.top = -g_iMeterHeight/2;
rect.right = +g_iMeterWidth/2;
rect.bottom = +g_iMeterHeight/2;
rect.left = MIN( rect.left, + g_iMeterWidth/2 );
rect.right = MIN( rect.right, + g_iMeterWidth/2 );
m_quadMask.StretchTo( &rect );
m_quadMask.Draw();
}
@@ -226,8 +240,8 @@ LifeMeterBar::LifeMeterBar()
m_quadBlackBackground.SetDiffuse( D3DXCOLOR(0,0,0,1) );
m_quadBlackBackground.SetZoomX( (float)g_iMeterWidth );
m_quadBlackBackground.SetZoomY( (float)g_iMeterHeight );
m_frame.AddChild( &m_quadBlackBackground );
this->AddChild( &m_quadBlackBackground );
this->AddChild( m_pStream );
AfterLifeChanged();
@@ -245,7 +259,7 @@ void LifeMeterBar::Load( PlayerNumber pn )
m_pStream->m_PlayerNumber = pn;
if( pn == PLAYER_2 )
m_frame.SetZoomX( -1 );
m_pStream->SetZoomX( -1 );
}
void LifeMeterBar::ChangeLife( TapNoteScore score )
@@ -355,7 +369,7 @@ void LifeMeterBar::Update( float fDeltaTime )
const float fViscousForce = -m_fLifeVelocity * 0.2f;
m_fLifeVelocity += fViscousForce * fDeltaTime;
CLAMP( m_fLifeVelocity, -.02f, +.02f );
CLAMP( m_fLifeVelocity, -.06f, +.02f );
m_fTrailingLifePercentage += m_fLifeVelocity * fDeltaTime;
}
-2
View File
@@ -39,8 +39,6 @@ public:
private:
void ResetBarVelocity();
ActorFrame m_frame; // hold everything and mirror this for PLAYER_2 instead of mirroring all the individual Actors
Quad m_quadBlackBackground;
LifeMeterStream* m_pStream;
+15 -10
View File
@@ -38,7 +38,7 @@ void NoteDataWithScoring::InitScoringData()
}
}
int NoteDataWithScoring::GetNumSuccessfulTapNotes( const float fStartBeat, const float fEndBeat )
int NoteDataWithScoring::GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat, const float fEndBeat )
{
int iNumSuccessfulTapNotes = 0;
@@ -49,7 +49,7 @@ int NoteDataWithScoring::GetNumSuccessfulTapNotes( const float fStartBeat, const
{
for( int t=0; t<m_iNumTracks; t++ )
{
if( m_TapNotes[t][i] != '0' && m_TapNoteScores[t][i] >= TNS_GREAT )
if( m_TapNotes[t][i] != '0' && m_TapNoteScores[t][i] == tns )
iNumSuccessfulTapNotes++;
}
}
@@ -57,7 +57,7 @@ int NoteDataWithScoring::GetNumSuccessfulTapNotes( const float fStartBeat, const
return iNumSuccessfulTapNotes;
}
int NoteDataWithScoring::GetNumSuccessfulDoubles( const float fStartBeat, const float fEndBeat )
int NoteDataWithScoring::GetNumDoublesWithScore( TapNoteScore tns, const float fStartBeat, const float fEndBeat )
{
int iNumSuccessfulDoubles = 0;
@@ -76,21 +76,21 @@ int NoteDataWithScoring::GetNumSuccessfulDoubles( const float fStartBeat, const
minTapNoteScore = min( minTapNoteScore, m_TapNoteScores[t][i] );
}
}
if( iNumNotesThisIndex >= 2 && minTapNoteScore >= TNS_GREAT )
if( iNumNotesThisIndex >= 2 && minTapNoteScore == tns )
iNumSuccessfulDoubles++;
}
return iNumSuccessfulDoubles;
}
int NoteDataWithScoring::GetNumSuccessfulHoldNotes( const float fStartBeat, const float fEndBeat )
int NoteDataWithScoring::GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat, const float fEndBeat )
{
int iNumSuccessfulHolds = 0;
for( int i=0; i<m_iNumHoldNotes; i++ )
{
HoldNote &hn = m_HoldNotes[i];
if( fStartBeat <= hn.m_fStartBeat && hn.m_fEndBeat <= fEndBeat && m_HoldNoteScores[i] == HNS_OK )
if( fStartBeat <= hn.m_fStartBeat && hn.m_fEndBeat <= fEndBeat && m_HoldNoteScores[i] == hns )
iNumSuccessfulHolds++;
}
return iNumSuccessfulHolds;
@@ -100,7 +100,10 @@ int NoteDataWithScoring::GetNumSuccessfulHoldNotes( const float fStartBeat, cons
float NoteDataWithScoring::GetActualStreamRadarValue( float fSongSeconds )
{
// density of steps
int iNumSuccessfulNotes = GetNumSuccessfulTapNotes() + GetNumSuccessfulHoldNotes();
int iNumSuccessfulNotes =
GetNumTapNotesWithScore(TNS_PERFECT) +
GetNumTapNotesWithScore(TNS_GREAT)/2 +
GetNumHoldNotesWithScore(HNS_OK);
float fNotesPerSecond = iNumSuccessfulNotes/fSongSeconds;
float fReturn = fNotesPerSecond / 7;
return min( fReturn, 1.0f );
@@ -117,7 +120,7 @@ float NoteDataWithScoring::GetActualVoltageRadarValue( float fSongSeconds )
for( int i=0; i<MAX_BEATS; i+=BEAT_WINDOW )
{
int iNumNotesThisWindow = GetNumSuccessfulTapNotes((float)i,(float)i+BEAT_WINDOW) + GetNumSuccessfulHoldNotes((float)i,(float)i+BEAT_WINDOW);
int iNumNotesThisWindow = GetNumTapNotesWithScore(TNS_PERFECT,(float)i,(float)i+BEAT_WINDOW) + GetNumHoldNotesWithScore(HNS_OK,(float)i,(float)i+BEAT_WINDOW);
float fDensityThisWindow = iNumNotesThisWindow/(float)BEAT_WINDOW;
fMaxDensitySoFar = max( fMaxDensitySoFar, fDensityThisWindow );
}
@@ -129,7 +132,9 @@ float NoteDataWithScoring::GetActualVoltageRadarValue( float fSongSeconds )
float NoteDataWithScoring::GetActualAirRadarValue( float fSongSeconds )
{
// number of doubles
int iNumDoubles = GetNumSuccessfulDoubles();
int iNumDoubles =
GetNumDoublesWithScore(TNS_PERFECT) +
GetNumDoublesWithScore(TNS_GREAT)/2;
float fReturn = iNumDoubles / fSongSeconds;
return min( fReturn, 1.0f );
}
@@ -151,6 +156,6 @@ float NoteDataWithScoring::GetActualChaosRadarValue( float fSongSeconds )
float NoteDataWithScoring::GetActualFreezeRadarValue( float fSongSeconds )
{
// number of hold steps
float fReturn = GetNumSuccessfulHoldNotes() / fSongSeconds;
float fReturn = GetNumHoldNotesWithScore(HNS_OK) / fSongSeconds;
return min( fReturn, 1.0f );
}
+3 -3
View File
@@ -31,9 +31,9 @@ struct NoteDataWithScoring : public NoteData
// statistics
int GetNumSuccessfulTapNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumSuccessfulDoubles( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumSuccessfulHoldNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumDoublesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
inline bool IsRowComplete( int index )
{