fix tools.exe build, runtime errors

This commit is contained in:
Chris Danford
2005-12-18 01:27:54 +00:00
parent 46f5a33ae0
commit 572576021c
10 changed files with 50 additions and 53 deletions
-10
View File
@@ -1,8 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StepMania", "StepMania-net2003.vcproj", "{670745A6-106B-420D-A2A9-D4F89A23986E}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
@@ -10,12 +6,6 @@ Global
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug.ActiveCfg = Debug|Win32
{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug.Build.0 = Debug|Win32
{670745A6-106B-420D-A2A9-D4F89A23986E}.FastDebug.ActiveCfg = FastDebug|Win32
{670745A6-106B-420D-A2A9-D4F89A23986E}.FastDebug.Build.0 = FastDebug|Win32
{670745A6-106B-420D-A2A9-D4F89A23986E}.Release.ActiveCfg = Release|Win32
{670745A6-106B-420D-A2A9-D4F89A23986E}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
DPBuild = 5
+1
View File
@@ -1,6 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "smpackage", "smpackage-net2003.vcproj", "{6B369A92-8DDF-487C-A589-614987544197}"
ProjectSection(ProjectDependencies) = postProject
{F8FE2773-87CB-402F-8DC8-A80837C3E24C} = {F8FE2773-87CB-402F-8DC8-A80837C3E24C}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZipArchive", "smpackage\ZipArchive\ZipArchive-net2003.vcproj", "{F8FE2773-87CB-402F-8DC8-A80837C3E24C}"
+4 -7
View File
@@ -41,7 +41,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="smpackage\ZipArchive\Release\ZipArchive.lib"
AdditionalDependencies="smpackage\ZipArchive\Debug\ZipArchive.lib"
OutputFile="./../Program/tools-debug.exe"
LinkIncremental="0"
SuppressStartupBanner="TRUE"
@@ -250,10 +250,10 @@
RelativePath="menu.bmp">
</File>
<File
RelativePath="res\smpackage.ico">
RelativePath="smpackage.ICO">
</File>
<File
RelativePath="smpackage.ICO">
RelativePath="res\smpackage.ico">
</File>
<File
RelativePath=".\smpackage\smpackage.rc">
@@ -490,13 +490,10 @@
<File
RelativePath=".\smpackage\smpackage.ICO">
</File>
<File
RelativePath=".\smpackage\ZipArchive\Release\ZipArchive.lib">
</File>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="smpackage.rc"/>
Value="smpackage\smpackage.rc"/>
</Globals>
</VisualStudioProject>
+10 -2
View File
@@ -15,6 +15,7 @@
#include "archutils/Win32/SpecialDirs.h"
#include "SpecialFiles.h"
#include "ProductInfo.h"
#include ".\mainmenudlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
@@ -56,6 +57,7 @@ BEGIN_MESSAGE_MAP(MainMenuDlg, CDialog)
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON_LAUNCH_GAME, OnBnClickedButtonLaunchGame)
ON_BN_CLICKED(IDC_VIEW_STATISTICS, OnBnClickedViewStatistics)
ON_BN_CLICKED(IDC_CLEAR_CACHE, OnBnClickedClearCache)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
@@ -236,8 +238,8 @@ void MainMenuDlg::OnBnClickedClearPreferences()
void MainMenuDlg::OnBnClickedButtonLaunchGame()
{
// TODO: Add your control notification handler code here
SMPackageUtil::LaunchGame();
exit(0);
if( SMPackageUtil::LaunchGame() )
exit(0);
}
void MainMenuDlg::OnBnClickedViewStatistics()
@@ -248,3 +250,9 @@ void MainMenuDlg::OnBnClickedViewStatistics()
if( NULL == ::ShellExecute( this->m_hWnd, "open", sFile, "", "", SW_SHOWNORMAL ) )
MessageBox( "Failed to open '" + sFile + "': " + GetLastErrorString() );
}
void MainMenuDlg::OnBnClickedClearCache()
{
// TODO: Add your control notification handler code here
ASSERT(0);
}
+1
View File
@@ -50,6 +50,7 @@ protected:
public:
afx_msg void OnBnClickedButtonLaunchGame();
afx_msg void OnBnClickedViewStatistics();
afx_msg void OnBnClickedClearCache();
};
//{{AFX_INSERT_LOCATION}}
+4 -3
View File
@@ -161,7 +161,7 @@ bool SMPackageUtil::IsValidPackageDirectory( RString path )
return true;
}
void SMPackageUtil::LaunchGame()
bool SMPackageUtil::LaunchGame()
{
PROCESS_INFORMATION pi;
STARTUPINFO si;
@@ -173,8 +173,8 @@ void SMPackageUtil::LaunchGame()
sFile = "Program\\" + sFile;
if( !DoesFileExist(sFile) )
{
MessageBox( NULL, "Error", "Could not find " PRODUCT_NAME ".exe", MB_ICONEXCLAMATION );
return;
MessageBox( NULL, "Could not find " PRODUCT_NAME ".exe", "Error", MB_ICONEXCLAMATION );
return false;
}
}
@@ -190,4 +190,5 @@ void SMPackageUtil::LaunchGame()
&si, // pointer to STARTUPINFO
&pi // pointer to PROCESS_INFORMATION
);
return true;
}
+2
View File
@@ -52,6 +52,8 @@
#define IDC_EDIT_DEFAULT 1029
#define IDC_CLEAR_KEYMAPS 1029
#define IDC_VIEW_STATISTICS 1030
#define IDC_CLEAR_KEYMAPS2 1031
#define IDC_CLEAR_CACHE 1031
#define IDC_BUTTON_REFRESH 1035
#define IDC_BUTTON_SAVE 1036
#define IDC_BUTTON_OVERRIDE 1037
+9 -15
View File
@@ -11,6 +11,7 @@
#include "smpackageUtil.h"
#include "MainMenuDlg.h"
#include "RageFileManager.h"
#include "arch/arch.h"
#ifdef _DEBUG
@@ -44,27 +45,20 @@ CSmpackageApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSmpackageApp initialization
#include "RageLog.h"
#include "RageFileManager.h"
BOOL CSmpackageApp::InitInstance()
{
// Make sure the current directory is the root program directory
/* Almost everything uses this to read and write files. Load this early. */
FILEMAN = new RageFileManager( "" );
FILEMAN->MountInitialFilesystems();
// change dir to path of the execuctable
TCHAR szFullAppPath[MAX_PATH];
GetModuleFileName(NULL, szFullAppPath, MAX_PATH);
// strip off executable name
LPSTR pLastBackslash = strrchr(szFullAppPath, '\\');
*pLastBackslash = '\0'; // terminate the string
/* Set this up next. Do this early, since it's needed for RageException::Throw. */
LOG = new RageLog();
/* If "Program" is the top-level directory, strip it off. */
pLastBackslash = strrchr( szFullAppPath, '\\' );
if( pLastBackslash && !stricmp(pLastBackslash, "\\Program") )
*pLastBackslash = '\0';
SetCurrentDirectory(szFullAppPath);
if( DoesFileExist("Songs") ) // this is a SM or DWI program directory
if( DoesFileExist("Songs") ) // this is a SM program directory
{
// make sure it's in the list of install directories
TCHAR szCurrentDirectory[MAX_PATH];
+18 -15
View File
@@ -155,23 +155,23 @@ BEGIN
IDC_STATIC,18,144,196,17
END
IDD_MENU DIALOGEX 0, 0, 332, 310
IDD_MENU DIALOGEX 0, 0, 334, 303
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "StepMania Tools Main Menu"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "Exit",IDOK,275,289,50,14
DEFPUSHBUTTON "Exit",IDOK,277,282,50,14
CONTROL 140,IDC_STATIC,"Static",SS_BITMAP,0,0,332,38
GROUPBOX "Installation",IDC_STATIC,7,41,318,28
GROUPBOX "Installation",IDC_STATIC,7,41,320,28
PUSHBUTTON "Edit Installations",IDC_EDIT_INSTALLATIONS,241,49,75,15
GROUPBOX "Create and Share",IDC_STATIC,7,198,318,86
PUSHBUTTON "Export Packages",IDC_EXPORT_PACKAGES,15,213,75,15
GROUPBOX "Create and Share",IDC_STATIC,7,219,320,57
PUSHBUTTON "Export Packages",IDC_EXPORT_PACKAGES,15,234,75,15
LTEXT "Create .smzip package files to share with other users. Packages can contain songs, courses, themes, backgrounds, and more.",
IDC_STATIC,104,212,215,18
PUSHBUTTON "Create Song",IDC_CREATE_SONG,15,260,75,15
LTEXT "Choose this option to create a new song in StepMania from your favorite mp3 or ogg music file.",
IDC_STATIC,103,259,215,20
GROUPBOX "Game Settings",IDC_STATIC,7,109,318,87
IDC_STATIC,104,233,215,18
PUSHBUTTON "Create Song",IDC_CREATE_SONG,15,255,75,15
LTEXT "Create a new song in StepMania from your favorite mp3 or ogg music file.",
IDC_STATIC,103,254,215,20
GROUPBOX "Troubleshooting",IDC_STATIC,7,109,320,109
PUSHBUTTON "Change Preferences",IDC_CHANGE_PREFERENCES,16,120,75,15
PUSHBUTTON "Open Preferences",IDC_OPEN_PREFERENCES,16,152,75,15
LTEXT "Using this feature, you can:\n - Change the graphics API that the game will use.\n - Change the sound API that the game will use.\n - Clear all preferences if the game won't start.\n - Open the preferences file to make changes by hand.",
@@ -182,11 +182,14 @@ BEGIN
ES_READONLY
LTEXT "Erase all of your keyboard and joystick mappings if you've made a mistake.",
IDC_STATIC,104,174,214,18
PUSHBUTTON "Launch Game",IDC_BUTTON_LAUNCH_GAME,189,289,70,14
PUSHBUTTON "Launch Game",IDC_BUTTON_LAUNCH_GAME,189,282,70,14
PUSHBUTTON "View Statistics",IDC_VIEW_STATISTICS,16,85,75,15
LTEXT "View high scores and usage statistics and other saved from your play.",
LTEXT "View high scores and usage statistics and other data saved from your play.",
IDC_STATIC,103,84,215,20
GROUPBOX "Statistics",IDC_STATIC,7,72,318,35
GROUPBOX "Statistics",IDC_STATIC,7,72,320,35
PUSHBUTTON "Clear Cache",IDC_CLEAR_CACHE,16,196,75,15
LTEXT "Erase the song and course cache. Use this if you change a song file and the change isn't showing in-game.",
IDC_STATIC,104,196,214,18
END
IDD_ENTER_COMMENT DIALOGEX 0, 0, 312, 202
@@ -350,9 +353,9 @@ BEGIN
IDD_MENU, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 325
RIGHTMARGIN, 327
TOPMARGIN, 7
BOTTOMMARGIN, 303
BOTTOMMARGIN, 296
END
IDD_ENTER_COMMENT, DIALOG
+1 -1
View File
@@ -15,7 +15,7 @@ namespace SMPackageUtil
RString GetPackageDirectory(RString path);
bool IsValidPackageDirectory(RString path);
void LaunchGame();
bool LaunchGame();
}
#endif