fFadeOutSeconds
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@@ -2315,9 +2315,9 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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float fFadeOutSeconds = MUSIC_FADE_OUT_SECONDS;
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float fFadeOutSeconds = MUSIC_FADE_OUT_SECONDS;
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RageSoundParams p = m_pSoundMusic->GetParams();
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RageSoundParams p = m_pSoundMusic->GetParams();
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p.m_fFadeOutSeconds = fFadeOutSeconds;
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p.m_fFadeOutSeconds = fFadeOutSeconds;
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p.m_LengthSeconds = GAMESTATE->m_fMusicSeconds + fFadeLengthSeconds;
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p.m_LengthSeconds = GAMESTATE->m_fMusicSeconds + fFadeOutSeconds;
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m_pSoundMusic->SetParams(p);
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m_pSoundMusic->SetParams(p);
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SCREENMAN->PostMessageToTopScreen( SM_StartLoadingNextSong, fFadeLengthSeconds );
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SCREENMAN->PostMessageToTopScreen( SM_StartLoadingNextSong, fFadeOutSeconds );
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return;
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return;
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}
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}
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}
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}
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