Added Long ver, Marathon ver balloons on Select Music
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@@ -33,7 +33,7 @@ BPMDisplay::BPMDisplay()
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m_textBPM.TurnShadowOff();
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m_textBPM.SetHorizAlign( Actor::align_right );
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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m_sprLabel.SetXY( 0, 0 );
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m_textBPM.SetXY( 0, 0 );
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m_sprLabel.Load( THEME->GetPathTo("Graphics","select music bpm label") );
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m_sprLabel.TurnShadowOff();
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@@ -104,18 +104,18 @@ void BPMDisplay::SetBPMRange( float fLowBPM, float fHighBPM )
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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m_textBPM.SetTweenDiffuseTopEdge( EXTRA_COLOR );
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m_sprLabel.SetTweenDiffuseBottomEdge( EXTRA_COLOR );
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m_textBPM.SetTweenDiffuse( EXTRA_COLOR );
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m_sprLabel.SetTweenDiffuse( EXTRA_COLOR );
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}
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else if( m_fLowBPM != m_fHighBPM )
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{
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m_textBPM.SetTweenDiffuseTopEdge( CHANGE_COLOR );
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m_sprLabel.SetTweenDiffuseBottomEdge( CHANGE_COLOR );
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m_textBPM.SetTweenDiffuse( CHANGE_COLOR );
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m_sprLabel.SetTweenDiffuse( CHANGE_COLOR );
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}
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else
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{
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m_textBPM.SetTweenDiffuseTopEdge( NORMAL_COLOR );
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m_sprLabel.SetTweenDiffuseBottomEdge( NORMAL_COLOR );
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m_textBPM.SetTweenDiffuse( NORMAL_COLOR );
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m_sprLabel.SetTweenDiffuse( NORMAL_COLOR );
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}
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}
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