add helpers
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@@ -83,8 +83,25 @@ void RageSoundUtil::ConvertMonoToStereoInPlace( float *data, int iFrames )
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}
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}
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}
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}
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void RageSoundUtil::ConvertNativeInt16ToFloat( const int16_t *pFrom, float *pTo, int iSamples )
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{
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for( int i = 0; i < iSamples; ++i )
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{
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pTo[i] = pFrom[i] / 32768.0f;
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}
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}
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void RageSoundUtil::ConvertFloatToNativeInt16( const float *pFrom, int16_t *pTo, int iSamples )
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{
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for( int i = 0; i < iSamples; ++i )
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{
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int iOut = lrintf( pFrom[i] * 32768.0f );
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pTo[i] = clamp( iOut, -32768, 32767 );
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}
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}
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/*
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/*
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* Copyright (c) 2002-2004 Glenn Maynard
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* Copyright (c) 2002-2007 Glenn Maynard
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -9,6 +9,8 @@ namespace RageSoundUtil
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void Pan( float *pBuffer, int iFrames, float fPos );
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void Pan( float *pBuffer, int iFrames, float fPos );
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void Fade( float *pBuffer, int iFrames, float fStartVolume, float fEndVolume );
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void Fade( float *pBuffer, int iFrames, float fStartVolume, float fEndVolume );
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void ConvertMonoToStereoInPlace( float *pBuffer, int iFrames );
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void ConvertMonoToStereoInPlace( float *pBuffer, int iFrames );
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void ConvertNativeInt16ToFloat( const int16_t *pFrom, float *pTo, int iSamples );
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void ConvertFloatToNativeInt16( const float *pFrom, int16_t *pTo, int iSamples );
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};
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};
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#endif
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#endif
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