fix CODE_CANCEL_ALL_PLAYER_OPTIONS resets both players
This commit is contained in:
@@ -130,7 +130,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
|
||||
|
||||
UtilCommand( m_sprCancelAll[pn], m_sName, "Show" );
|
||||
|
||||
this->ImportOptions();
|
||||
this->ImportOptionsForPlayer( pn );
|
||||
this->PositionUnderlines();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user