use RString for ScreenMessage for easier debugging
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@@ -4,7 +4,7 @@
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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AutoScreenMessage( SM_PrepScreen )
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AutoScreenMessage( SM_PrepNextScreen )
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REGISTER_SCREEN_CLASS( ScreenSplash );
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REGISTER_SCREEN_CLASS( ScreenSplash );
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@@ -12,18 +12,23 @@ REGISTER_SCREEN_CLASS( ScreenSplash );
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void ScreenSplash::Init()
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void ScreenSplash::Init()
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{
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{
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ALLOW_START_TO_SKIP.Load( m_sName, "AllowStartToSkip" );
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ALLOW_START_TO_SKIP.Load( m_sName, "AllowStartToSkip" );
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MINIMUM_LOAD_DELAY_SECONDS.Load( m_sName, "MinimumLoadDelaySeconds" );
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MINIMUM_SCREEN_PREPARE_DELAY_SECONDS.Load( m_sName, "MinimumScreenPrepareDelaySeconds" );
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PREPARE_SCREEN.Load( m_sName, "PrepareScreen" );
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PREPARE_SCREEN.Load( m_sName, "PrepareScreen" );
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ScreenWithMenuElements::Init();
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ScreenWithMenuElements::Init();
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}
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void ScreenSplash::BeginScreen()
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{
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ScreenWithMenuElements::BeginScreen();
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/* Prep the new screen once m_sprOverlay is complete. */
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/* Prep the new screen once m_sprOverlay is complete. */
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this->PostScreenMessage( SM_PrepScreen, m_In.GetTweenTimeLeft() );
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this->PostScreenMessage( SM_PrepNextScreen, m_In.GetTweenTimeLeft() );
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}
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}
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void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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if( SM == SM_PrepScreen )
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if( SM == SM_PrepNextScreen )
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{
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{
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RageTimer length;
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RageTimer length;
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if( PREPARE_SCREEN )
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if( PREPARE_SCREEN )
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@@ -32,7 +37,7 @@ void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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* no less than MINIMUM_DELAY seconds. */
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* no less than MINIMUM_DELAY seconds. */
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this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) );
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this->PostScreenMessage( SM_BeginFadingOut, max( 0, MINIMUM_SCREEN_PREPARE_DELAY_SECONDS-fScreenLoadSeconds) );
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return;
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return;
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}
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}
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else if( SM == SM_BeginFadingOut )
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else if( SM == SM_BeginFadingOut )
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@@ -57,8 +62,8 @@ void ScreenSplash::MenuStart( const InputEventPlus &input )
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return;
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return;
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if( !ALLOW_START_TO_SKIP )
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if( !ALLOW_START_TO_SKIP )
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return;
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return;
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this->ClearMessageQueue( SM_PrepScreen );
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this->ClearMessageQueue( SM_PrepNextScreen );
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HandleScreenMessage( SM_PrepScreen );
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HandleScreenMessage( SM_PrepNextScreen );
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}
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}
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/*
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/*
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@@ -10,6 +10,7 @@ class ScreenSplash : public ScreenWithMenuElements
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{
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{
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public:
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public:
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virtual void Init();
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virtual void Init();
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virtual void BeginScreen();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuBack( const InputEventPlus &input );
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virtual void MenuBack( const InputEventPlus &input );
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@@ -17,7 +18,7 @@ public:
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protected:
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protected:
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ThemeMetric<bool> ALLOW_START_TO_SKIP;
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ThemeMetric<bool> ALLOW_START_TO_SKIP;
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ThemeMetric<float> MINIMUM_LOAD_DELAY_SECONDS;
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ThemeMetric<float> MINIMUM_SCREEN_PREPARE_DELAY_SECONDS;
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ThemeMetric<bool> PREPARE_SCREEN;
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ThemeMetric<bool> PREPARE_SCREEN;
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};
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};
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