Get SSCLoader used when appropriate.
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@@ -1,6 +1,6 @@
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#include "global.h"
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#include "ScreenGameplaySyncMachine.h"
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#include "NotesLoaderSM.h"
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#include "NotesLoaderSSC.h"
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#include "GameState.h"
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#include "GameManager.h"
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#include "PrefsManager.h"
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@@ -19,7 +19,7 @@ void ScreenGameplaySyncMachine::Init()
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AdjustSync::ResetOriginalSyncData();
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RString sFile = THEME->GetPathO("ScreenGameplaySyncMachine","music.sm");
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SMLoader::LoadFromSMFile( sFile, m_Song );
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SSCLoader::LoadFromSSCFile( sFile, m_Song );
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m_Song.SetSongDir( Dirname(sFile) );
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m_Song.TidyUpData();
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