Add the note skin pref back in, to change the default skin persistently.
Disable the EX pref; wait to add this until the screen is ready (though it might be better to just make it a metric).
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@@ -21,6 +21,7 @@
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#include "ThemeManager.h"
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#include "RageUtil.h"
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#include "SongManager.h"
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#include "NoteSkinManager.h"
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GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
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@@ -44,7 +45,9 @@ GameState::GameState()
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{
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m_CurGame = GAME_DANCE;
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m_iCoins = 0;
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Reset();
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/* Don't reset yet; let the first screen do it, so we can
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* use PREFSMAN. */
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// Reset();
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ResetLastRanking();
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}
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@@ -87,6 +90,8 @@ void GameState::Reset()
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for( p=0; p<NUM_PLAYERS; p++ )
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m_PlayerOptions[p] = PlayerOptions();
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m_SongOptions = SongOptions();
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for( p=0; p<NUM_PLAYERS; p++ )
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NOTESKIN->SwitchNoteSkin( PlayerNumber(p), PREFSMAN->m_sDefaultNoteSkin );
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}
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void GameState::ResetLastRanking()
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