Fix OptionsMessage showing in the editor
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@@ -26,20 +26,25 @@ ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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ScreenOptionsMaster( sClassName )
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{
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LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
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m_bAskOptionsMessage =
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!GAMESTATE->m_bEditing && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;
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/* If we're going to "press start for more options" or skipping options
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* entirely, we need a different fade out. XXX: this is a hack */
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if(PREFSMAN->m_ShowSongOptions == PrefsManager::NO)
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if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->m_bEditing )
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m_Menu.m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions direct out") ); /* direct to stage */
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else if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
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else if( m_bAskOptionsMessage )
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{
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m_Menu.m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions option out") ); /* optional song options */
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m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenPlayerOptions options") );
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m_sprOptionsMessage.StopAnimating();
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m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
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m_sprOptionsMessage.SetZoom( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
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m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenPlayerOptions options") );
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m_sprOptionsMessage.StopAnimating();
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m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
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m_sprOptionsMessage.SetZoom( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
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}
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m_bAcceptedChoices = false;
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m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == PrefsManager::YES );
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@@ -75,24 +80,25 @@ void ScreenPlayerOptions::GoToNextState()
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void ScreenPlayerOptions::Update( float fDelta )
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{
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ScreenOptionsMaster::Update( fDelta );
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m_sprOptionsMessage.Update( fDelta );
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if( m_bAskOptionsMessage )
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m_sprOptionsMessage.Update( fDelta );
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}
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void ScreenPlayerOptions::DrawPrimitives()
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{
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ScreenOptionsMaster::DrawPrimitives();
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m_sprOptionsMessage.Draw();
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if( m_bAskOptionsMessage )
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m_sprOptionsMessage.Draw();
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}
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void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( !GAMESTATE->m_bEditing &&
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if( m_bAskOptionsMessage &&
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type == IET_FIRST_PRESS &&
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!m_Menu.m_In.IsTransitioning() &&
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MenuI.IsValid() &&
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MenuI.button == MENU_BUTTON_START &&
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PREFSMAN->m_ShowSongOptions == PrefsManager::ASK )
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MenuI.button == MENU_BUTTON_START )
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{
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if( m_bAcceptedChoices && !m_bGoToOptions )
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{
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@@ -107,7 +113,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
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{
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if( PREFSMAN->m_ShowSongOptions == PrefsManager::ASK )
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if( m_bAskOptionsMessage )
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{
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switch( SM )
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{
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