remove BPMDisplay

This commit is contained in:
Glenn Maynard
2006-08-16 07:04:56 +00:00
parent 0af7df7f32
commit 563b1c65b9
3 changed files with 0 additions and 29 deletions
-23
View File
@@ -127,11 +127,6 @@ void ScreenSelectMusic::Init()
SET_XY( m_Banner );
this->AddChild( &m_Banner );
m_BPMDisplay.SetName( "BPMDisplay" );
m_BPMDisplay.Load();
SET_XY( m_BPMDisplay );
this->AddChild( &m_BPMDisplay );
m_DifficultyDisplay.SetName( "DifficultyDisplay" );
m_DifficultyDisplay.SetShadowLength( 0 );
SET_XY( m_DifficultyDisplay );
@@ -303,7 +298,6 @@ void ScreenSelectMusic::BeginScreen()
}
ON_COMMAND( m_Banner );
ON_COMMAND( m_BPMDisplay );
ON_COMMAND( m_DifficultyDisplay );
ON_COMMAND( m_sprCDTitleFront );
ON_COMMAND( m_sprCDTitleBack );
@@ -428,7 +422,6 @@ void ScreenSelectMusic::TweenOffScreen()
}
OFF_COMMAND( m_Banner );
OFF_COMMAND( m_BPMDisplay );
OFF_COMMAND( m_DifficultyDisplay );
OFF_COMMAND( m_sprCDTitleFront );
OFF_COMMAND( m_sprCDTitleBack );
@@ -1398,7 +1391,6 @@ void ScreenSelectMusic::AfterMusicChange()
FOREACH_PlayerNumber( p )
m_iSelection[p] = -1;
m_BPMDisplay.NoBPM();
g_sCDTitlePath = ""; // none
m_DifficultyDisplay.UnsetDifficulties();
@@ -1450,15 +1442,6 @@ void ScreenSelectMusic::AfterMusicChange()
if ( PREFSMAN->m_bShowBanners )
g_sBannerPath = pSong->GetBannerPath();
if( GAMESTATE->IsAnExtraStage() )
{
m_BPMDisplay.CycleRandomly();
}
else
{
m_BPMDisplay.SetBpmFromSong( pSong );
}
g_sCDTitlePath = pSong->GetCDTitlePath();
g_bWantFallbackCdTitle = true;
@@ -1503,7 +1486,6 @@ void ScreenSelectMusic::AfterMusicChange()
case TYPE_RANDOM: m_Banner.LoadRandom(); break;
default: ASSERT(0);
}
m_BPMDisplay.NoBPM();
g_sCDTitlePath = ""; // none
m_DifficultyDisplay.UnsetDifficulties();
@@ -1553,11 +1535,6 @@ void ScreenSelectMusic::AfterMusicChange()
if( g_sBannerPath.empty() )
m_Banner.LoadFallback();
if( (int)pTrail->m_vEntries.size() > CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
m_BPMDisplay.SetVarious();
else
m_BPMDisplay.SetBpmFromCourse( pCourse );
m_DifficultyDisplay.UnsetDifficulties();
SwitchToPreferredDifficulty();