Store tap offsets. This lets us derive the order notes were hit in;
hopefully ScoreKeeper can be made a little more generic.
This commit is contained in:
@@ -97,14 +97,44 @@ int NoteDataWithScoring::GetNumHoldNotesWithScore( HoldNoteScore hns, const floa
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return iNumSuccessfulHolds;
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}
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bool NoteDataWithScoring::IsRowComplete( int index, TapNoteScore minGrade ) const
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/* Return the minimum tap score of a row. If the row isn't complete (not all
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* taps have been hit), return TNS_NONE or TNS_MISS. */
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TapNoteScore NoteDataWithScoring::MinTapNoteScore(unsigned row) const
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{
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TapNoteScore score = TNS_MARVELOUS;
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for( int t=0; t<GetNumTracks(); t++ )
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if( GetTapNote(t, index) != TAP_EMPTY && GetTapNoteScore(t, index) < minGrade )
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return false;
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return true;
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{
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/* If there's no tap note on this row, skip it; the score will always be TNS_NONE. */
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if(GetTapNote(t, row) == TAP_EMPTY) continue;
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score = min( score, GetTapNoteScore(t, row) );
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}
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return score;
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}
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/* Return the last tap score of a row: the grade of the tap that completed
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* the row. If the row isn't complete (not all taps have been hit), return
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* TNS_NONE or TNS_MISS. */
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TapNoteScore NoteDataWithScoring::LastTapNoteScore(unsigned row) const
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{
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TapNoteScore score = TNS_MARVELOUS;
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float scoretime = -9999;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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/* If there's no tap note on this row, skip it; the score will always be TNS_NONE. */
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if(GetTapNote(t, row) == TAP_EMPTY) continue;
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float tm = GetTapNoteOffset(t, row);
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if(tm < scoretime) continue;
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score = GetTapNoteScore(t, row);
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scoretime = tm;
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}
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return score;
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}
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float NoteDataWithScoring::GetActualRadarValue( RadarCategory rv, float fSongSeconds ) const
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{
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switch( rv )
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@@ -173,7 +203,7 @@ float NoteDataWithScoring::GetActualChaosRadarValue( float fSongSeconds ) const
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int iNumChaosNotesCompleted = 0;
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for( unsigned r=0; r<m_TapNoteScores[0].size(); r++ )
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{
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if( !IsRowEmpty(r) && IsRowComplete(r) && GetNoteType(r) >= NOTE_TYPE_12TH )
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if( !IsRowEmpty(r) && MinTapNoteScore(r) >= TNS_GREAT && GetNoteType(r) >= NOTE_TYPE_12TH )
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iNumChaosNotesCompleted++;
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}
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@@ -212,6 +242,19 @@ void NoteDataWithScoring::SetTapNoteScore(unsigned track, unsigned row, TapNoteS
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m_TapNoteScores[track][row] = tns;
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}
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float NoteDataWithScoring::GetTapNoteOffset(unsigned track, unsigned row) const
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{
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if(row >= m_TapNoteOffset[track].size())
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return 0;
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return m_TapNoteOffset[track][row];
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}
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void NoteDataWithScoring::SetTapNoteOffset(unsigned track, unsigned row, float offset)
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{
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extend(m_TapNoteOffset[track], 0.f, row);
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m_TapNoteOffset[track][row] = offset;
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}
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HoldNoteScore NoteDataWithScoring::GetHoldNoteScore(unsigned h) const
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{
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if(h >= m_HoldNoteScores.size())
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@@ -20,6 +20,11 @@ class NoteDataWithScoring : public NoteData
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vector<TapNoteScore> m_TapNoteScores[MAX_NOTE_TRACKS];
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vector<HoldNoteScore> m_HoldNoteScores;
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/* Offset, in seconds, for each tap grade. Negative numbers mean the note
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* was hit early; positive numbers mean it was hit late. These values are
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* only meaningful for graded taps (m_TapNoteScores >= TNS_BOO). */
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vector<float> m_TapNoteOffset[MAX_NOTE_TRACKS];
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/* 1.0 means this HoldNote has full life.
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* 0.0 means this HoldNote is dead
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* When this value hits 0.0 for the first time, m_HoldScore becomes HSS_NG.
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@@ -37,12 +42,15 @@ public:
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TapNoteScore GetTapNoteScore(unsigned track, unsigned row) const;
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void SetTapNoteScore(unsigned track, unsigned row, TapNoteScore tns);
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float GetTapNoteOffset(unsigned track, unsigned row) const;
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void SetTapNoteOffset(unsigned track, unsigned row, float offset);
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HoldNoteScore GetHoldNoteScore(unsigned h) const;
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void SetHoldNoteScore(unsigned h, HoldNoteScore hns);
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float GetHoldNoteLife(unsigned h) const;
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void SetHoldNoteLife(unsigned h, float f);
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bool IsRowComplete( int index, TapNoteScore minGrade = TNS_GREAT ) const;
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TapNoteScore MinTapNoteScore(unsigned row) const;
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TapNoteScore LastTapNoteScore(unsigned row) const;
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float GetActualRadarValue( RadarCategory rv, float fSongSeconds ) const;
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float GetActualStreamRadarValue( float fSongSeconds ) const;
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+10
-12
@@ -393,12 +393,13 @@ void Player::Step( int col )
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LOG->Trace("(%2d/%2d)Note offset: %f, Score: %i", m_iOffsetSample, SAMPLE_COUNT, fNoteOffset, score);
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SetTapNoteScore(col, iIndexOverlappingNote, score);
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SetTapNoteOffset(col, iIndexOverlappingNote, fNoteOffset);
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if (score>=TNS_GREAT )
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if ( score >= TNS_GREAT )
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HandleAutosync(fNoteOffset);
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if (score > TNS_NONE && IsRowComplete(iIndexOverlappingNote, TNS_BOO) )
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OnRowDestroyed( score, iIndexOverlappingNote );
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if (score > TNS_NONE && MinTapNoteScore(iIndexOverlappingNote) >= TNS_BOO )
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OnRowDestroyed( iIndexOverlappingNote );
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}
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if( !bDestroyedNote )
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@@ -426,18 +427,15 @@ void Player::HandleAutosync(float fNoteOffset)
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m_iOffsetSample = 0;
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}
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void Player::OnRowDestroyed( TapNoteScore lastScore, int iIndexThatWasSteppedOn )
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void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
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{
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LOG->Trace( "Player::OnRowDestroyed" );
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// find the minimum score of the row
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TapNoteScore score = TNS_MARVELOUS;
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for( int t=0; t<GetNumTracks(); t++ )
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{
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TapNoteScore tns = GetTapNoteScore(t, iIndexThatWasSteppedOn);
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if( tns >= TNS_BOO )
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score = min( score, tns );
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}
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/* Find the minimum score of the row. This will never be TNS_NONE, since this
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* function is only called when a row is completed. */
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// TapNoteScore score = MinTapNoteScore(iIndexThatWasSteppedOn);
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TapNoteScore score = LastTapNoteScore(iIndexThatWasSteppedOn);
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/* If the whole row was hit with perfects or greats, remove the row
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* from the NoteField, so it disappears. */
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@@ -53,7 +53,7 @@ public:
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protected:
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int UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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void OnRowDestroyed( TapNoteScore lastScore, int iStepIndex );
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void OnRowDestroyed( int iStepIndex );
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void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow );
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void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
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void HandleAutosync(float fNoteOffset);
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