s/CArray<x,y>/vector<x>/g
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@@ -44,8 +44,8 @@ protected:
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float m_fSelectionLag;
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int m_iSpacing;
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int m_iNumVisible;
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CArray<Sprite*,Sprite*> m_apSprites; // stores the list of elements (left to right)
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CArray<CroppedSprite*,CroppedSprite*> m_apCSprites; // stores the list of elements (left to right)
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vector<Sprite*> m_apSprites; // stores the list of elements (left to right)
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vector<CroppedSprite*> m_apCSprites; // stores the list of elements (left to right)
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};
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#endif
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