s/CArray<x,y>/vector<x>/g
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@@ -853,7 +853,7 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
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case PlayerOptions::TURN_SHUFFLE:
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case PlayerOptions::TURN_SUPER_SHUFFLE: // use this code to shuffle the HoldNotes
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{
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CArray<int,int> aiTracksLeftToMap;
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vector<int> aiTracksLeftToMap;
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for( t=0; t<in.m_iNumTracks; t++ )
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aiTracksLeftToMap.push_back( t );
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@@ -913,7 +913,7 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
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continue; // no need to super shuffle this row
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// shuffle this row
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CArray<int,int> aiTracksThatCouldHaveTapNotes;
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vector<int> aiTracksThatCouldHaveTapNotes;
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for( t=0; t<in.m_iNumTracks; t++ )
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if( in.GetTapNote(t, r) != TAP_HOLD ) // any point that isn't part of a hold
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aiTracksThatCouldHaveTapNotes.push_back( t );
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