s/CArray<x,y>/vector<x>/g

This commit is contained in:
Glenn Maynard
2003-01-03 05:56:28 +00:00
parent fdc69927d9
commit 55e92e771d
46 changed files with 121 additions and 124 deletions
+2 -2
View File
@@ -853,7 +853,7 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
case PlayerOptions::TURN_SHUFFLE:
case PlayerOptions::TURN_SUPER_SHUFFLE: // use this code to shuffle the HoldNotes
{
CArray<int,int> aiTracksLeftToMap;
vector<int> aiTracksLeftToMap;
for( t=0; t<in.m_iNumTracks; t++ )
aiTracksLeftToMap.push_back( t );
@@ -913,7 +913,7 @@ void NoteDataUtil::Turn( NoteData &in, PlayerOptions::TurnType tt )
continue; // no need to super shuffle this row
// shuffle this row
CArray<int,int> aiTracksThatCouldHaveTapNotes;
vector<int> aiTracksThatCouldHaveTapNotes;
for( t=0; t<in.m_iNumTracks; t++ )
if( in.GetTapNote(t, r) != TAP_HOLD ) // any point that isn't part of a hold
aiTracksThatCouldHaveTapNotes.push_back( t );