s/CArray<x,y>/vector<x>/g
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@@ -334,7 +334,7 @@ MusicWheel::MusicWheel()
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// init m_mapGroupNameToBannerColor
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CArray<Song*, Song*> arraySongs = SONGMAN->m_pSongs;
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vector<Song*> arraySongs = SONGMAN->m_pSongs;
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SortSongPointerArrayByGroup( arraySongs );
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m_iSelection = 0;
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@@ -392,7 +392,7 @@ MusicWheel::MusicWheel()
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* This will select songs we can't use; we want the first song
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* that's actually visible. Should we select out of wheel data?
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* -glenn */
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CArray<Song*, Song*> arraySongs;
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vector<Song*> arraySongs;
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SONGMAN->GetSongsInGroup( asGroupNames[0], arraySongs );
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if( !arraySongs.empty() ) // still nothing selected
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GAMESTATE->m_pCurSong = arraySongs[0]; // select the first song
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@@ -471,7 +471,7 @@ bool MusicWheel::SelectCourse( const Course *p )
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return true;
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}
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void MusicWheel::GetSongList(CArray<Song*, Song*> &arraySongs, bool bRoulette )
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void MusicWheel::GetSongList(vector<Song*> &arraySongs, bool bRoulette )
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{
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// copy only songs that have at least one Notes for the current GameMode
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for( unsigned i=0; i<SONGMAN->m_pSongs.size(); i++ )
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@@ -489,7 +489,7 @@ void MusicWheel::GetSongList(CArray<Song*, Song*> &arraySongs, bool bRoulette )
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continue;
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}
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CArray<Notes*, Notes*> arraySteps;
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vector<Notes*> arraySteps;
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pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, arraySteps );
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if( !arraySteps.empty() )
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@@ -511,7 +511,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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///////////////////////////////////
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// Make an array of Song*, then sort them
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///////////////////////////////////
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CArray<Song*, Song*> arraySongs;
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vector<Song*> arraySongs;
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GetSongList(arraySongs, so == SORT_ROULETTE);
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@@ -634,7 +634,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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{
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unsigned i;
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CArray<Course*,Course*> apCourses;
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vector<Course*> apCourses;
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ONI:
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@@ -653,8 +653,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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Course* pCourse = apCourses[c];
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// check that this course has at least one song playable in the current style
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CArray<Song*,Song*> apSongs;
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CArray<Notes*,Notes*> apNotes;
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vector<Song*> apSongs;
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vector<Notes*> apNotes;
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CStringArray asModifiers;
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pCourse->GetSongAndNotesForCurrentStyle( apSongs, apNotes, asModifiers, false );
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