this filter doesn't propagate errors; an error in one sound doesn't kill the rest
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@@ -41,6 +41,7 @@ public:
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bool SetProperty( const RString &sProperty, float fValue );
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bool SetProperty( const RString &sProperty, float fValue );
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int GetNextSourceFrame() const;
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int GetNextSourceFrame() const;
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float GetStreamToSourceRatio() const;
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float GetStreamToSourceRatio() const;
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RString GetError() const { return ""; }
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private:
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private:
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int GetSampleRateInternal() const;
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int GetSampleRateInternal() const;
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