diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index dd7bff7c18..d3d5b836a2 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -106,6 +106,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi * is reset and not tweening. Perhaps ActorFrame should recurse to subactors; * then we could just this->StopTweening()? -glenn */ m_Judgment.StopTweening(); +// m_Combo.Reset(); // don't reset combos between songs in a course! m_Combo.Init( pn ); m_Judgment.Reset();