Don't reset lights due to settings.
Thank Trevor Barribeau for the fix. This is required for the BlinkGameplayButtonLightsOnNote setting, particularly if it's set to 0 instead of 1.
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@@ -369,6 +369,7 @@ void LightsManager::Update( float fDeltaTime )
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m_LightsState.m_bGameButtonLights[gc][gb] = m_fSecsLeftInGameButtonBlink[gc][gb] > 0 ;
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}
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}
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break;
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}
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// fall through to blink on button presses
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