diff --git a/src/GameLoop.cpp b/src/GameLoop.cpp index 2b77747597..e886878870 100644 --- a/src/GameLoop.cpp +++ b/src/GameLoop.cpp @@ -70,26 +70,6 @@ static bool ChangeAppPri() if( g_bNeverBoostAppPriority.Get() ) return false; - // if using NTPAD don't boost or else input is laggy -#if defined(_WINDOWS) - { - std::vector vDevices; - - // This can get called before INPUTMAN is constructed. - if( INPUTMAN ) - { - INPUTMAN->GetDevicesAndDescriptions(vDevices); - if (std::any_of(vDevices.begin(), vDevices.end(), [](InputDeviceInfo const &d) { - return d.sDesc.find("NTPAD") != std::string::npos; - })) - { - LOG->Trace( "Using NTPAD. Don't boost priority." ); - return false; - } - } - } -#endif - // If this is a debug build, don't. It makes the VC debugger sluggish. #if defined(WIN32) && defined(DEBUG) return false;