5 1 new backport x11 fs rework (#1485)
* Use XRandR 1.2 to set fullscreen resolution for single output Squash of roothorick's PR #497 (also includes Kyzentun's CMake changes from PR #716) * Cherry-pick json c++1x stuff (b9e3d7174e) * Cherry-pick c++11 support from 5bba5c0038 and 9f8b045309 * rework Linux (X11) fullscreen, improve display-related Graphics Options Implement option to select between monitors for exclusive fullscreen mode on X11 (using XRandR 1.2), or use a fullscreen borderless window. Reimplement resolution/refresh rate/display mode-related option rows using Lua, update choices dynamically so only known-good groupings of resolution/refresh rate/aspect ratio can be selected. Minimally update Windows/MacOS LowLevelWindow implementations to support changes made for Linux side. Fullscreen Borderless Window/multi monitor support from X11 not implemented for those in this commit. * allow forcibly disabling xinerama use on Linux When libXinerama is available, SM tries to use it to find the proper monitor indexes to use to set _NET_WM_FULLSCREEN_MONITORS (on borderless fullscreen). xfwm4 seems to assume that monitors are numbered in increasing order from left to right (rather than using the Xinerama-assigned numbers), so _NET_WM_FULLSCREEN_MONITORS misbehaves on Xfce. This commit bypasses use of libXinerama, and instead forces SM to induce fullscreen on the desired monitor in the backup, hacky way: remove all window hints, move window to desired monitor, then add _NET_WM_STATE_FULLSCREEN hint. This works on mutter and Xfce. * Remove multiple warnings on redundant define. This used to be hard-coded due to pthread related items, but now it's dynamically determined. * fix _fallback menu behavior for unrecognized aspect ratios * Fix error recreating existing FS texture * Bump deployment target to 10.7 to use libc++ on XCode 8 * Add explicit casts to please clang * Update changelog
This commit is contained in:
committed by
Colby Klein
parent
7ef14c340d
commit
557be7cf1b
+10
-2
@@ -96,7 +96,8 @@ void StepMania::GetPreferredVideoModeParams( VideoModeParams ¶msOut )
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}
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paramsOut = VideoModeParams(
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PREFSMAN->m_bWindowed,
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PREFSMAN->m_bWindowed || PREFSMAN->m_bFullscreenIsBorderlessWindow,
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PREFSMAN->m_sDisplayId,
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iWidth,
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PREFSMAN->m_iDisplayHeight,
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PREFSMAN->m_iDisplayColorDepth,
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@@ -106,6 +107,7 @@ void StepMania::GetPreferredVideoModeParams( VideoModeParams ¶msOut )
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PREFSMAN->m_bSmoothLines,
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PREFSMAN->m_bTrilinearFiltering,
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PREFSMAN->m_bAnisotropicFiltering,
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!PREFSMAN->m_bWindowed && PREFSMAN->m_bFullscreenIsBorderlessWindow,
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CommonMetrics::WINDOW_TITLE,
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THEME->GetPathG("Common","window icon"),
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PREFSMAN->m_bPAL,
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@@ -146,7 +148,13 @@ static void StoreActualGraphicOptions()
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* we don't go through the process of auto-detecting a usable video mode
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* every time. */
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const VideoModeParams ¶ms = DISPLAY->GetActualVideoModeParams();
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PREFSMAN->m_bWindowed.Set( params.windowed );
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PREFSMAN->m_bWindowed.Set( params.windowed && !params.bWindowIsFullscreenBorderless );
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if (!params.windowed && !params.bWindowIsFullscreenBorderless) {
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// In all other cases, want to preserve the value of this preference,
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// but if DISPLAY decides to go fullscreen exclusive, we'll persist that decision
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PREFSMAN->m_bFullscreenIsBorderlessWindow.Set( false );
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}
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/* If we're windowed, we may have tweaked the width based on the aspect ratio.
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* Don't save this new value over the preferred value. */
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