Assign to a particular level, don't just combine. Fixes second extra stage using first extra stage's mods.
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@@ -196,7 +196,9 @@ public:
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static int SetPlayerOptions( T* p, lua_State *L )
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static int SetPlayerOptions( T* p, lua_State *L )
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{
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{
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ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
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ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
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p->m_PlayerOptions.FromString( m, SArg(2) );
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PlayerOptions po;
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po.FromString( SArg(2) );
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p->m_PlayerOptions.Assign( m, po );
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return 0;
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return 0;
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}
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}
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static int GetPlayerOptions( T* p, lua_State *L )
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static int GetPlayerOptions( T* p, lua_State *L )
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