name cleanup: StyleDef -> Style

This commit is contained in:
Chris Danford
2004-06-28 07:26:00 +00:00
parent 1296cd775d
commit 5544445ad0
80 changed files with 350 additions and 353 deletions
+9 -9
View File
@@ -3,7 +3,7 @@
#include "song.h"
#include "Steps.h"
#include "GameState.h"
#include "StyleDef.h"
#include "Style.h"
#include "ProfileManager.h"
#include "PrefsManager.h"
#include "SongManager.h"
@@ -77,7 +77,7 @@ void SongUtil::SortSongPointerArrayByTitle( vector<Song*> &arraySongPointers )
static int GetSongSortDifficulty(const Song *pSong)
{
vector<Steps*> aNotes;
pSong->GetSteps( aNotes, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
pSong->GetSteps( aNotes, GAMESTATE->GetCurrentStyle()->m_StepsType );
/* Sort by the first difficulty found in the following order: */
const Difficulty d[] = { DIFFICULTY_EASY, DIFFICULTY_MEDIUM, DIFFICULTY_HARD,
@@ -151,7 +151,7 @@ void SongUtil::SortSongPointerArrayByGrade( vector<Song*> &arraySongPointers )
Song *pSong = arraySongPointers[i];
int iCounts[NUM_GRADES];
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyleDef()->m_StepsType, iCounts );
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );
CString foo;
foo.reserve(256);
@@ -276,7 +276,7 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
case SORT_GRADE:
{
int iCounts[NUM_GRADES];
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyleDef()->m_StepsType, iCounts );
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );
for( int i=GRADE_TIER_1; i<NUM_GRADES; ++i )
{
@@ -288,28 +288,28 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
}
case SORT_EASY_METER:
{
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_EASY);
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_EASY);
if( pSteps )
return ssprintf("%02d", pSteps->GetMeter() );
return "N/A";
}
case SORT_MEDIUM_METER:
{
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_MEDIUM);
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_MEDIUM);
if( pSteps )
return ssprintf("%02d", pSteps->GetMeter() );
return "N/A";
}
case SORT_HARD_METER:
{
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_HARD);
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_HARD);
if( pSteps )
return ssprintf("%02d", pSteps->GetMeter() );
return "N/A";
}
case SORT_CHALLENGE_METER:
{
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyleDef()->m_StepsType,DIFFICULTY_CHALLENGE);
Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_CHALLENGE);
if( pSteps )
return ssprintf("%02d", pSteps->GetMeter() );
return "N/A";
@@ -350,7 +350,7 @@ void SongUtil::SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Di
song_sort_val.clear();
for(unsigned i = 0; i < arraySongPointers.size(); ++i)
{
Steps* pSteps = arraySongPointers[i]->GetStepsByDifficulty( GAMESTATE->GetCurrentStyleDef()->m_StepsType, dc );
Steps* pSteps = arraySongPointers[i]->GetStepsByDifficulty( GAMESTATE->GetCurrentStyle()->m_StepsType, dc );
CString &s = song_sort_val[arraySongPointers[i]];
s = ssprintf("%03d", pSteps ? pSteps->GetMeter() : 0);
if( PREFSMAN->m_bSubSortByNumSteps )