name cleanup: StyleDef -> Style

This commit is contained in:
Chris Danford
2004-06-28 07:26:00 +00:00
parent 1296cd775d
commit 5544445ad0
80 changed files with 350 additions and 353 deletions
+8 -8
View File
@@ -65,7 +65,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
/* Cache: */
g_sFallbackCDTitlePath = THEME->GetPathG(m_sName,"fallback cdtitle");
if( GAMESTATE->m_pCurStyleDef == NULL )
if( GAMESTATE->m_pCurStyle == NULL )
RageException::Throw( "The Style has not been set. A theme must set the Style before loading ScreenSelectMusic." );
if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
@@ -680,7 +680,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
/* XXX: What's the difference between this and StyleI.player? */
/* StyleI won't be valid if it's a menu button that's pressed.
* There's got to be a better way of doing this. -Chris */
PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
if( !GAMESTATE->IsHumanPlayer(pn) )
return;
@@ -1135,7 +1135,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
Steps* pSteps;
PlayerOptions po;
SongOptions so;
SONGMAN->GetExtraStageInfo( false, GAMESTATE->GetCurrentStyleDef(), pSong, pSteps, po, so );
SONGMAN->GetExtraStageInfo( false, GAMESTATE->GetCurrentStyle(), pSong, pSteps, po, so );
ASSERT(pSong);
/* Enable 2nd extra stage if user chose the correct song */
@@ -1295,7 +1295,7 @@ int FindCourseIndexOfSameMode( T begin, T end, const Course *p )
/* If it's not playable in this mode, don't increment. It might result in
* different output in different modes, but that's better than having holes. */
if( !(*it)->IsPlayableIn( GAMESTATE->GetCurrentStyleDef()->m_StepsType ) )
if( !(*it)->IsPlayableIn( GAMESTATE->GetCurrentStyle()->m_StepsType ) )
continue;
if( (*it)->GetPlayMode() != pm )
continue;
@@ -1407,7 +1407,7 @@ void ScreenSelectMusic::AfterMusicChange()
m_textNumSongs.SetText( ssprintf("%d", SongManager::GetNumStagesForSong(pSong) ) );
m_textTotalTime.SetText( SecondsToMMSSMsMs(pSong->m_fMusicLengthSeconds) );
pSong->GetSteps( m_vpSteps, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
pSong->GetSteps( m_vpSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
StepsUtil::SortNotesArrayByDifficulty( m_vpSteps );
if ( PREFSMAN->m_bShowBanners )
@@ -1435,7 +1435,7 @@ void ScreenSelectMusic::AfterMusicChange()
if( index != -1 )
m_MachineRank.SetText( ssprintf("%i", index+1) );
m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType );
SwitchToPreferredDifficulty();
@@ -1512,11 +1512,11 @@ void ScreenSelectMusic::AfterMusicChange()
case TYPE_COURSE:
{
Course* pCourse = m_MusicWheel.GetSelectedCourse();
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
Trail *pTrail = pCourse->GetTrail( st );
ASSERT( pTrail );
pCourse->GetTrails( m_vpTrails, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
pCourse->GetTrails( m_vpTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
SampleMusicToPlay = THEME->GetPathS(m_sName,"course music");
m_fSampleStartSeconds = 0;