name cleanup: StyleDef -> Style
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@@ -10,7 +10,7 @@
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#include "NoteSkinManager.h"
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#include "Course.h"
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#include "Steps.h"
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#include "StyleDef.h"
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#include "Style.h"
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#include "song.h"
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#include "SongManager.h"
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#include "Character.h"
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@@ -111,7 +111,7 @@ void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
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row.bOneChoiceForAllPlayers = PREFSMAN->m_bLockCourseDifficulties;
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vector<Trail*> vTrails;
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GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
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for( unsigned i=0; i<vTrails.size(); i++ )
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{
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Trail* pTrail = vTrails[i];
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@@ -126,7 +126,7 @@ void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
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else // !GAMESTATE->IsCourseMode(), playing a song
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{
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vector<Steps*> vSteps;
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GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
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StepsUtil::SortNotesArrayByDifficulty( vSteps );
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for( unsigned i=0; i<vSteps.size(); i++ )
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{
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