name cleanup: StyleDef -> Style

This commit is contained in:
Chris Danford
2004-06-28 07:26:00 +00:00
parent 1296cd775d
commit 5544445ad0
80 changed files with 350 additions and 353 deletions
+3 -3
View File
@@ -10,7 +10,7 @@
#include "NoteSkinManager.h"
#include "Course.h"
#include "Steps.h"
#include "StyleDef.h"
#include "Style.h"
#include "song.h"
#include "SongManager.h"
#include "Character.h"
@@ -111,7 +111,7 @@ void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
row.bOneChoiceForAllPlayers = PREFSMAN->m_bLockCourseDifficulties;
vector<Trail*> vTrails;
GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
for( unsigned i=0; i<vTrails.size(); i++ )
{
Trail* pTrail = vTrails[i];
@@ -126,7 +126,7 @@ void ScreenOptionsMaster::SetStep( OptionRowData &row, OptionRowHandler &hand )
else // !GAMESTATE->IsCourseMode(), playing a song
{
vector<Steps*> vSteps;
GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
StepsUtil::SortNotesArrayByDifficulty( vSteps );
for( unsigned i=0; i<vSteps.size(); i++ )
{