name cleanup: StyleDef -> Style
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@@ -131,7 +131,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
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GAMESTATE->m_pCurStyleDef = GAMEMAN->GameAndStringToStyle( GAME_DANCE, "versus" );
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GAMESTATE->m_pCurStyle = GAMEMAN->GameAndStringToStyle( GAME_DANCE, "versus" );
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StageStats ss;
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for( int z = 0; z < 3; ++z )
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{
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@@ -154,7 +154,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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hs.grade = GRADE_TIER_3;
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hs.fPercentDP = ss.GetPercentDancePoints((PlayerNumber)p);
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hs.iScore = ss.iScore[p];
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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int a, b;
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PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurSteps[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurSteps[p], (PlayerNumber)p, hs, a, b );
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