name cleanup: StyleDef -> Style
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@@ -19,9 +19,9 @@ void ReceptorArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseO
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m_PlayerNumber = pn;
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m_fYReverseOffsetPixels = fYReverseOffset;
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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m_iNumCols = pStyle->m_iColsPerPlayer;
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for( int c=0; c<m_iNumCols; c++ )
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m_ReceptorArrow[c].Load( NoteSkin, m_PlayerNumber, c );
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