name cleanup: StyleDef -> Style

This commit is contained in:
Chris Danford
2004-06-28 07:26:00 +00:00
parent 1296cd775d
commit 5544445ad0
80 changed files with 350 additions and 353 deletions
+9 -9
View File
@@ -5,7 +5,7 @@
#include "PrefsManager.h"
#include "SongManager.h"
#include "ThemeManager.h"
#include "StyleDef.h"
#include "Style.h"
#include "song.h"
#include "ActorUtil.h"
#include "GameManager.h"
@@ -63,7 +63,7 @@ CString ModeSwitcher::GetStyleName()
CString sStyleName;
CString sDiff[NUM_PLAYERS];
sStyleName = GAMESTATE->m_pCurStyleDef->m_szName;
sStyleName = GAMESTATE->m_pCurStyle->m_szName;
sStyleName.MakeUpper();
FOREACH_PlayerNumber(i)
@@ -131,7 +131,7 @@ CString ModeSwitcher::GetNextStyleName()
{
if(GAMESTATE->m_PreferredDifficulty[i] != DIFFICULTY_CHALLENGE)
{
sStyleName[i] = GAMESTATE->m_pCurStyleDef->m_szName;
sStyleName[i] = GAMESTATE->m_pCurStyle->m_szName;
sStyleName[i].MakeUpper();
switch(GAMESTATE->m_PreferredDifficulty[i])
@@ -176,7 +176,7 @@ CString ModeSwitcher::GetNextStyleName()
}
else
{
sStyleName[i] = GAMESTATE->m_pCurStyleDef->m_szName;
sStyleName[i] = GAMESTATE->m_pCurStyle->m_szName;
sStyleName[i].MakeUpper();
sDiff[i] = "Beginner\n";
@@ -204,7 +204,7 @@ CString ModeSwitcher::GetPrevStyleName()
{
if(GAMESTATE->m_PreferredDifficulty[i] != DIFFICULTY_BEGINNER)
{
sStyleName[i] = GAMESTATE->m_pCurStyleDef->m_szName;
sStyleName[i] = GAMESTATE->m_pCurStyle->m_szName;
sStyleName[i].MakeUpper();
switch(GAMESTATE->m_PreferredDifficulty[i])
@@ -249,7 +249,7 @@ CString ModeSwitcher::GetPrevStyleName()
}
else
{
sStyleName[i] = GAMESTATE->m_pCurStyleDef->m_szName;
sStyleName[i] = GAMESTATE->m_pCurStyle->m_szName;
sStyleName[i].MakeUpper();
sDiff[i] = "Challenge\n";
@@ -296,12 +296,12 @@ void ModeSwitcher::ChangeMode(PlayerNumber pn, int dir)
}
// Make a list of all styles for the current Game.
vector<const StyleDef*> vPossibleStyles;
vector<const Style*> vPossibleStyles;
GAMEMAN->GetStylesForGame( GAMESTATE->m_CurGame, vPossibleStyles );
ASSERT( !vPossibleStyles.empty() );
int index = 0;
vector<const StyleDef*>::const_iterator iter = find(vPossibleStyles.begin(), vPossibleStyles.end(), GAMESTATE->m_pCurStyleDef );
vector<const Style*>::const_iterator iter = find(vPossibleStyles.begin(), vPossibleStyles.end(), GAMESTATE->m_pCurStyle );
if( iter != vPossibleStyles.end() )
{
index = iter - vPossibleStyles.begin();
@@ -309,7 +309,7 @@ void ModeSwitcher::ChangeMode(PlayerNumber pn, int dir)
wrap( index, vPossibleStyles.size() );
}
GAMESTATE->m_pCurStyleDef = vPossibleStyles[index];
GAMESTATE->m_pCurStyle = vPossibleStyles[index];
}
m_Stylename.SetText(GetStyleName());
m_Nextmode.SetText(GetNextStyleName());