name cleanup: StyleDef -> Style

This commit is contained in:
Chris Danford
2004-06-28 07:26:00 +00:00
parent 1296cd775d
commit 5544445ad0
80 changed files with 350 additions and 353 deletions
+16 -16
View File
@@ -101,7 +101,7 @@ void GameState::Reset()
ASSERT( THEME );
m_timeGameStarted.SetZero();
m_pCurStyleDef = NULL;
m_pCurStyle = NULL;
FOREACH_PlayerNumber( p )
m_bSideIsJoined[p] = false;
m_bPlayersFinalized = false;
@@ -228,7 +228,7 @@ void CheckStageStats( const StageStats &ss, int p )
CHECKPOINT_M( ss.pSong->GetFullTranslitTitle() );
ASSERT( ss.pSteps[p] );
ASSERT_M( ss.playMode < NUM_PLAY_MODES, ssprintf("playmode %i", ss.playMode) );
ASSERT( ss.pStyleDef != NULL );
ASSERT( ss.pStyle != NULL );
ASSERT_M( ss.pSteps[p]->GetDifficulty() < NUM_DIFFICULTIES, ssprintf("difficulty %i", ss.pSteps[p]->GetDifficulty()) );
/* Meter values can exceed MAX_METER; MAX_METER is just the highest meter value we
* display/track. */
@@ -287,7 +287,7 @@ void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNum
const int iMeter = clamp( ss.iMeter[p], 0, MAX_METER );
pProfile->m_iNumSongsPlayedByPlayMode[ss.playMode]++;
pProfile->m_iNumSongsPlayedByStyle[ss.pStyleDef]++;
pProfile->m_iNumSongsPlayedByStyle[ss.pStyle]++;
pProfile->m_iNumSongsPlayedByDifficulty[ss.pSteps[p]->GetDifficulty()]++;
pProfile->m_iNumSongsPlayedByMeter[iMeter]++;
pProfile->m_iTotalDancePoints += ss.iActualDancePoints[p];
@@ -744,7 +744,7 @@ CString GameState::GetPlayerDisplayName( PlayerNumber pn ) const
bool GameState::PlayersCanJoin() const
{
return GetNumSidesJoined() == 0 || this->m_pCurStyleDef == NULL; // selecting a style finalizes the players
return GetNumSidesJoined() == 0 || this->m_pCurStyle == NULL; // selecting a style finalizes the players
}
bool GameState::EnoughCreditsToJoin() const
@@ -777,7 +777,7 @@ GameDef* GameState::GetCurrentGameDef()
return GAMEMAN->GetGameDefForGame( m_CurGame );
}
const StyleDef* GameState::GetCurrentStyleDef() const
const Style* GameState::GetCurrentStyle() const
{
/*
// HACK: if we're in TM doing PLAY_MODE_BATTLE or PLAY_MODE_RAVE,
@@ -785,10 +785,10 @@ const StyleDef* GameState::GetCurrentStyleDef() const
// What is the problem that this is fixing? -Chris
if( m_CurGame == GAME_TECHNO &&
( m_PlayMode == PLAY_MODE_BATTLE || m_PlayMode == PLAY_MODE_RAVE ) )
return GAMEMAN->GetStyleDefForStyle( STYLE_TECHNO_VERSUS8 );
return GAMEMAN->GetStyleForStyle( STYLE_TECHNO_VERSUS8 );
*/
return m_pCurStyleDef;
return m_pCurStyle;
}
@@ -816,12 +816,12 @@ int GameState::GetNumPlayersEnabled() const
bool GameState::PlayerUsingBothSides() const
{
return this->GetCurrentStyleDef()->m_StyleType==StyleDef::ONE_PLAYER_TWO_CREDITS;
return this->GetCurrentStyle()->m_StyleType==Style::ONE_PLAYER_TWO_CREDITS;
}
bool GameState::IsHumanPlayer( PlayerNumber pn ) const
{
if( m_pCurStyleDef == NULL ) // no style chosen
if( m_pCurStyle == NULL ) // no style chosen
{
if( this->PlayersCanJoin() )
return m_bSideIsJoined[pn]; // only allow input from sides that have already joined
@@ -829,12 +829,12 @@ bool GameState::IsHumanPlayer( PlayerNumber pn ) const
return true; // if we can't join, then we're on a screen like MusicScroll or GameOver
}
switch( GetCurrentStyleDef()->m_StyleType )
switch( GetCurrentStyle()->m_StyleType )
{
case StyleDef::TWO_PLAYERS_TWO_CREDITS:
case Style::TWO_PLAYERS_TWO_CREDITS:
return true;
case StyleDef::ONE_PLAYER_ONE_CREDIT:
case StyleDef::ONE_PLAYER_TWO_CREDITS:
case Style::ONE_PLAYER_ONE_CREDIT:
case Style::ONE_PLAYER_TWO_CREDITS:
return pn == m_MasterPlayerNumber;
default:
ASSERT(0); // invalid style type
@@ -1346,7 +1346,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
CHECKPOINT;
unsigned i, j;
StepsType st = this->GetCurrentStyleDef()->m_StepsType;
StepsType st = this->GetCurrentStyle()->m_StepsType;
//
// Find unique Song and Steps combinations that were played.
@@ -1751,7 +1751,7 @@ bool GameState::ChangePreferredCourseDifficulty( PlayerNumber pn, int dir )
return false;
if( asDiff.find(cd) == asDiff.end() )
continue; /* not available */
if( !pCourse || pCourse->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType, cd ) )
if( !pCourse || pCourse->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType, cd ) )
break;
}
@@ -1804,7 +1804,7 @@ LuaFunction_NoArgs( IsExtraStage, GAMESTATE->IsExtraStage() )
LuaFunction_NoArgs( IsExtraStage2, GAMESTATE->IsExtraStage2() )
LuaFunction_NoArgs( CourseSongIndex, GAMESTATE->GetCourseSongIndex() )
LuaFunction_NoArgs( PlayModeName, PlayModeToString(GAMESTATE->m_PlayMode) )
LuaFunction_NoArgs( CurStyleName, CString( GAMESTATE->m_pCurStyleDef == NULL ? "none": GAMESTATE->GetCurrentStyleDef()->m_szName ) )
LuaFunction_NoArgs( CurStyleName, CString( GAMESTATE->m_pCurStyle == NULL ? "none": GAMESTATE->GetCurrentStyle()->m_szName ) )
LuaFunction_NoArgs( GetNumPlayersEnabled, GAMESTATE->GetNumPlayersEnabled() )
LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() )
LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestNotesDifficulty() )