name cleanup: StyleDef -> Style
This commit is contained in:
@@ -1184,7 +1184,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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},
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};
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StyleDef g_StyleDefs[] =
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Style g_Styles[] =
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{
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{ // STYLE_DANCE_SINGLE
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GAME_DANCE, // m_Game
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@@ -1194,7 +1194,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_DANCE_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1225,7 +1225,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_DANCE_SINGLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1256,7 +1256,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1295,7 +1295,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"couple", // m_szName
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STEPS_TYPE_DANCE_COUPLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1326,7 +1326,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"solo", // m_szName
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STEPS_TYPE_DANCE_SOLO, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1361,7 +1361,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"couple-edit", // m_szName
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STEPS_TYPE_DANCE_COUPLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1395,7 +1395,7 @@ StyleDef g_StyleDefs[] =
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/* { // STYLE_DANCE_SOLO_VERSUS
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"dance-solo-versus", // m_szName
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STEPS_TYPE_DANCE_SOLO, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1430,7 +1430,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_PUMP_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1463,7 +1463,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_PUMP_SINGLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1496,7 +1496,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"halfdouble", // m_szName
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STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1531,7 +1531,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1574,7 +1574,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"couple", // m_szName
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STEPS_TYPE_PUMP_COUPLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1607,7 +1607,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"couple-edit", // m_szName
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STEPS_TYPE_PUMP_COUPLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1645,7 +1645,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_EZ2_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1678,7 +1678,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"real", // m_szName
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STEPS_TYPE_EZ2_REAL, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1715,7 +1715,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_EZ2_SINGLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1748,7 +1748,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versusReal", // m_szName
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STEPS_TYPE_EZ2_REAL, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1785,7 +1785,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1828,7 +1828,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_PARA_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1861,7 +1861,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1900,7 +1900,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_BM_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1935,7 +1935,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_BM_DOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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12, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -1982,7 +1982,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"single7", // m_szName
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STEPS_TYPE_IIDX_SINGLE7, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2021,7 +2021,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double7", // m_szName
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STEPS_TYPE_IIDX_DOUBLE7, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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16, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2076,7 +2076,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"single5", // m_szName
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STEPS_TYPE_IIDX_SINGLE5, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2115,7 +2115,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double5", // m_szName
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STEPS_TYPE_IIDX_DOUBLE5, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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16, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2170,7 +2170,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"single5-edit", // m_szName
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STEPS_TYPE_IIDX_SINGLE5, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2209,7 +2209,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double5-edit", // m_szName
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STEPS_TYPE_IIDX_DOUBLE5, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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16, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2264,7 +2264,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2295,7 +2295,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2326,7 +2326,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2365,7 +2365,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"single4", // m_szName
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STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 112, 528 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2396,7 +2396,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"single5", // m_szName
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STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 140, 500 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2429,7 +2429,7 @@ StyleDef g_StyleDefs[] =
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true, // m_bUsedForHowToPlay
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"single8", // m_szName
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STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 224, 416 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2468,7 +2468,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versus4", // m_szName
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STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 112, 528 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2499,7 +2499,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versus5", // m_szName
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STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 140, 500 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -2532,7 +2532,7 @@ StyleDef g_StyleDefs[] =
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false, // m_bUsedForHowToPlay
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"versus8", // m_szName
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STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
|
||||
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
||||
Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
||||
{ 132, 508 }, // m_iCenterX
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
@@ -2571,7 +2571,7 @@ StyleDef g_StyleDefs[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double4", // m_szName
|
||||
STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType
|
||||
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
@@ -2610,7 +2610,7 @@ StyleDef g_StyleDefs[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double5", // m_szName
|
||||
STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType
|
||||
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
10, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
@@ -2653,7 +2653,7 @@ StyleDef g_StyleDefs[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"pnm-five", // m_szName
|
||||
STEPS_TYPE_PNM_FIVE, // m_StepsType
|
||||
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
@@ -2686,7 +2686,7 @@ StyleDef g_StyleDefs[] =
|
||||
true, // m_bUsedForHowToPlay
|
||||
"pnm-nine", // m_szName
|
||||
STEPS_TYPE_PNM_NINE, // m_StepsType
|
||||
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
9, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
@@ -2727,7 +2727,7 @@ StyleDef g_StyleDefs[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"cabinet", // m_szName
|
||||
STEPS_TYPE_LIGHTS_CABINET, // m_StepsType
|
||||
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
NUM_CABINET_LIGHTS, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
@@ -2760,7 +2760,7 @@ StyleDef g_StyleDefs[] =
|
||||
},
|
||||
};
|
||||
|
||||
#define NUM_STYLES ARRAYSIZE(g_StyleDefs)
|
||||
#define NUM_STYLES ARRAYSIZE(g_Styles)
|
||||
|
||||
|
||||
GameManager::GameManager()
|
||||
@@ -2777,11 +2777,11 @@ GameDef* GameManager::GetGameDefForGame( Game g )
|
||||
return &g_GameDefs[ g ];
|
||||
}
|
||||
|
||||
void GameManager::GetStylesForGame( Game game, vector<const StyleDef*>& aStylesAddTo, bool editor )
|
||||
void GameManager::GetStylesForGame( Game game, vector<const Style*>& aStylesAddTo, bool editor )
|
||||
{
|
||||
for( unsigned s=0; s<NUM_STYLES; s++ )
|
||||
{
|
||||
const StyleDef* style = &g_StyleDefs[s];
|
||||
const Style* style = &g_Styles[s];
|
||||
if( style->m_Game != game)
|
||||
continue;
|
||||
if( !editor && !style->m_bUsedForGameplay )
|
||||
@@ -2793,16 +2793,16 @@ void GameManager::GetStylesForGame( Game game, vector<const StyleDef*>& aStylesA
|
||||
}
|
||||
}
|
||||
|
||||
const StyleDef* GameManager::GetEditorStyleForNotesType( StepsType st )
|
||||
const Style* GameManager::GetEditorStyleForNotesType( StepsType st )
|
||||
{
|
||||
for( unsigned s=0; s<NUM_STYLES; s++ )
|
||||
{
|
||||
const StyleDef* style = &g_StyleDefs[s];
|
||||
const Style* style = &g_Styles[s];
|
||||
if( style->m_StepsType == st && style->m_bUsedForEdit )
|
||||
return style;
|
||||
}
|
||||
|
||||
ASSERT(0); // this Game is missing a StyleDef that can be used with the editor
|
||||
ASSERT(0); // this Game is missing a Style that can be used with the editor
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -2814,7 +2814,7 @@ void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesType
|
||||
bool found = false;
|
||||
for( unsigned s=0; !found && s<NUM_STYLES; s++ )
|
||||
{
|
||||
const StyleDef* style = &g_StyleDefs[s];
|
||||
const Style* style = &g_Styles[s];
|
||||
if( style->m_Game != game )
|
||||
continue;
|
||||
for( int pl = 0; !found && pl < NUM_PLAYERS; ++pl)
|
||||
@@ -2830,29 +2830,29 @@ void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesType
|
||||
}
|
||||
}
|
||||
|
||||
const StyleDef* GameManager::GetDemonstrationStyleForGame( Game game )
|
||||
const Style* GameManager::GetDemonstrationStyleForGame( Game game )
|
||||
{
|
||||
for( unsigned s=0; s<NUM_STYLES; s++ )
|
||||
{
|
||||
const StyleDef* style = &g_StyleDefs[s];
|
||||
const Style* style = &g_Styles[s];
|
||||
if( style->m_Game == game && style->m_bUsedForDemonstration )
|
||||
return style;
|
||||
}
|
||||
|
||||
ASSERT(0); // this Game is missing a StyleDef that can be used with the demonstration
|
||||
ASSERT(0); // this Game is missing a Style that can be used with the demonstration
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const StyleDef* GameManager::GetHowToPlayStyleForGame( Game game )
|
||||
const Style* GameManager::GetHowToPlayStyleForGame( Game game )
|
||||
{
|
||||
for( unsigned s=0; s<NUM_STYLES; s++ )
|
||||
{
|
||||
const StyleDef* style = &g_StyleDefs[s];
|
||||
const Style* style = &g_Styles[s];
|
||||
if( style->m_Game == game && style->m_bUsedForHowToPlay )
|
||||
return style;
|
||||
}
|
||||
|
||||
ASSERT(0); // this Game is missing a StyleDef that can be used with HowToPlay
|
||||
ASSERT(0); // this Game is missing a Style that can be used with HowToPlay
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -2930,7 +2930,7 @@ CString GameManager::NotesTypeToThemedString( StepsType st )
|
||||
return s;
|
||||
}
|
||||
|
||||
CString GameManager::StyleToThemedString( const StyleDef* style )
|
||||
CString GameManager::StyleToThemedString( const Style* style )
|
||||
{
|
||||
CString s = style->m_szName;
|
||||
s = Capitalize( s );
|
||||
@@ -2950,11 +2950,11 @@ Game GameManager::StringToGameType( CString sGameType )
|
||||
}
|
||||
|
||||
|
||||
const StyleDef* GameManager::GameAndStringToStyle( Game game, CString sStyle )
|
||||
const Style* GameManager::GameAndStringToStyle( Game game, CString sStyle )
|
||||
{
|
||||
for( unsigned s=0; s<NUM_STYLES; s++ )
|
||||
{
|
||||
const StyleDef* style = &g_StyleDefs[s];
|
||||
const Style* style = &g_Styles[s];
|
||||
if( style->m_Game != game )
|
||||
continue;
|
||||
if( sStyle.CompareNoCase(style->m_szName) == 0 )
|
||||
|
||||
Reference in New Issue
Block a user