name cleanup: StyleDef -> Style

This commit is contained in:
Chris Danford
2004-06-28 07:26:00 +00:00
parent 1296cd775d
commit 5544445ad0
80 changed files with 350 additions and 353 deletions
+4 -4
View File
@@ -6,7 +6,7 @@
#include "SongManager.h"
#include "XmlFile.h"
#include "GameState.h"
#include "StyleDef.h"
#include "Style.h"
//
@@ -100,14 +100,14 @@ void CourseUtil::SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses
void CourseUtil::SortCoursePointerArrayByRanking( vector<Course*> &apCourses )
{
for(unsigned i=0; i<apCourses.size(); i++)
apCourses[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
apCourses[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByRanking );
}
void CourseUtil::SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses )
{
for(unsigned i=0; i<apCourses.size(); i++)
apCourses[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
apCourses[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTotalDifficulty );
}
@@ -149,7 +149,7 @@ void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCours
course_sort_val.clear();
for(unsigned i = 0; i < apCourses.size(); ++i)
{
const Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
const Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType );
course_sort_val[apCourses[i]] = pTrail != NULL? (float) pTrail->GetMeter(): 0.0f;
}
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );