code cleanup
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: Judgement.h
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Desc: A graphic displayed in the Judgement during Dancing.
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "Judgement.h"
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#include "RageUtil.h"
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#include "ScreenDimensions.h"
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#include "ThemeManager.h"
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const float JUDGEMENT_DISPLAY_TIME = 0.6f;
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Judgement::Judgement()
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{
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m_fDisplayCountdown = 0;
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m_sprJudgement.Load( THEME->GetPathTo(GRAPHIC_JUDGEMENT) );
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m_sprJudgement.StopAnimating();
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this->AddActor( &m_sprJudgement );
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}
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void Judgement::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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m_fDisplayCountdown -= fDeltaTime;
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if( m_fDisplayCountdown < 0 )
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m_fDisplayCountdown = 0;
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}
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void Judgement::RenderPrimitives()
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{
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if( m_fDisplayCountdown > 0 )
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{
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ActorFrame::RenderPrimitives();
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}
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}
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void Judgement::SetJudgement( TapStepScore score )
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{
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//RageLog( "Judgement::SetJudgement()" );
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switch( score )
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{
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case TSS_PERFECT: m_sprJudgement.SetState( 0 ); break;
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case TSS_GREAT: m_sprJudgement.SetState( 1 ); break;
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case TSS_GOOD: m_sprJudgement.SetState( 2 ); break;
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case TSS_BOO: m_sprJudgement.SetState( 3 ); break;
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case TSS_MISS: m_sprJudgement.SetState( 4 ); break;
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default: ASSERT( false );
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}
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m_fDisplayCountdown = JUDGEMENT_DISPLAY_TIME;
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if( score == TSS_MISS )
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{
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// falling down
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m_sprJudgement.SetY( -30 );
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m_sprJudgement.SetZoom( 1.0f );
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m_sprJudgement.BeginTweening( JUDGEMENT_DISPLAY_TIME );
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m_sprJudgement.SetTweenY( 30 );
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}
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else
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{
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// zooming out
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m_sprJudgement.SetZoom( 1.35f );
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m_sprJudgement.BeginTweening( JUDGEMENT_DISPLAY_TIME/5.0f );
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m_sprJudgement.SetTweenZoom( 1.0f );
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}
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}
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