code cleanup
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@@ -17,25 +17,29 @@ const float GRAY_ARROW_TWEEN_TIME = 0.5f;
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GhostArrow::GhostArrow()
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{
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Load( THEME->GetPathTo(GRAPHIC_GHOST_ARROW) );
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SetState( 1 );
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SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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TurnShadowOff();
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}
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void GhostArrow::Update( float fDeltaTime )
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{
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Sprite::Update( fDeltaTime );
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}
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void GhostArrow::SetBeat( const float fSongBeat )
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{
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//SetState( fmod(fSongBeat,1)<0.25 ? 1 : 0 );
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}
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void GhostArrow::Step( StepScore score )
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void GhostArrow::Step( TapStepScore score )
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{
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switch( score )
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{
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case perfect: SetDiffuseColor( D3DXCOLOR(1.0f,1.0f,0.3f,0.7f) ); break; // yellow
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case great: SetDiffuseColor( D3DXCOLOR(0.0f,1.0f,0.4f,0.7f) ); break; // green
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case good: SetDiffuseColor( D3DXCOLOR(0.3f,0.8f,1.0f,0.7f) ); break;
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case boo: SetDiffuseColor( D3DXCOLOR(0.8f,0.0f,0.6f,0.7f) ); break;
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case miss: ASSERT( false ); break;
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case TSS_PERFECT: SetDiffuseColor( D3DXCOLOR(1.0f,1.0f,0.3f,0.6f) ); break; // yellow
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case TSS_GREAT: SetDiffuseColor( D3DXCOLOR(0.0f,1.0f,0.4f,0.6f) ); break; // green
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case TSS_GOOD: SetDiffuseColor( D3DXCOLOR(0.3f,0.8f,1.0f,0.6f) ); break;
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case TSS_BOO: SetDiffuseColor( D3DXCOLOR(0.8f,0.0f,0.6f,0.6f) ); break;
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case TSS_MISS: ASSERT( false ); break;
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}
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SetZoom( 1.0f );
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BeginTweening( 0.3f );
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