s/bFailed/bFailedEarlier/
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@@ -232,7 +232,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
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// What does this do? "Don't use a multiplier if
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// What does this do? "Don't use a multiplier if
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// the player has failed"?
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// the player has failed"?
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if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] )
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if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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{
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{
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iScore += p;
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iScore += p;
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// make score evenly divisible by 5
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// make score evenly divisible by 5
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@@ -252,7 +252,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
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if ( m_iTapNotesHit == m_iNumTapsAndHolds && score >= TNS_PERFECT )
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if ( m_iTapNotesHit == m_iNumTapsAndHolds && score >= TNS_PERFECT )
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{
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{
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if (!GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber])
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if (!GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber])
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iScore += m_iPointBonus;
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iScore += m_iPointBonus;
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if ( m_bIsLastSongInCourse )
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if ( m_bIsLastSongInCourse )
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{
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{
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