cleanup
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@@ -19,11 +19,11 @@
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*/
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#include "Actor.h"
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#include "NoteData.h"
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#include "GameConstantsAndTypes.h"
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class ScoreKeeper: public Actor {
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protected:
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int m_PlayerNumber;
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PlayerNumber m_PlayerNumber;
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/* Common toggles that this class handles directly: */
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@@ -32,7 +32,7 @@ protected:
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// bool Stats_DoublesCount;
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public:
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ScoreKeeper(int pn) { m_PlayerNumber=pn; }
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ScoreKeeper(PlayerNumber pn) { m_PlayerNumber=pn; }
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virtual void DrawPrimitives() { }
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virtual void HandleNoteScore( TapNoteScore score, int iNumTapsInRow ) { }
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@@ -2,7 +2,7 @@
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#include "ScoreKeeperMAX2.h"
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#include "GameState.h"
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ScoreKeeperMAX2::ScoreKeeperMAX2(Notes *notes, NoteDataWithScoring &data, int pn_):
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ScoreKeeperMAX2::ScoreKeeperMAX2(Notes *notes, NoteDataWithScoring &data, PlayerNumber pn_):
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ScoreKeeper(pn_)
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{
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// Stats_DoublesCount = true;
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@@ -25,7 +25,7 @@ class ScoreKeeperMAX2: public ScoreKeeper
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void AddScore( TapNoteScore score );
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public:
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ScoreKeeperMAX2(Notes *notes, NoteDataWithScoring &data, int pn);
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ScoreKeeperMAX2(Notes *notes, NoteDataWithScoring &data, PlayerNumber pn);
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void HandleNoteScore( TapNoteScore score, int iNumTapsInRow );
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void HandleHoldNoteScore( HoldNoteScore score, TapNoteScore TapNoteScore );
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