Fix Windows x64 type inconsistency regarding RageTexture
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@@ -132,10 +132,10 @@ public:
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m_iImageWidth = m_iImageHeight = 1;
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CreateFrameRects();
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}
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unsigned GetTexHandle() const { return m_uTexHandle; }
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uintptr_t GetTexHandle() const { return m_uTexHandle; }
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private:
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unsigned m_uTexHandle;
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uintptr_t m_uTexHandle;
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};
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// Load and unload textures from disk.
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