Fix Windows x64 type inconsistency regarding RageTexture
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@@ -15,7 +15,7 @@ public:
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virtual void Update( float /* fDeltaTime */ ) {}
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virtual void Reload() {}
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virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */
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virtual unsigned GetTexHandle() const = 0; // accessed by RageDisplay
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virtual uintptr_t GetTexHandle() const = 0; // accessed by RageDisplay
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// movie texture/animated texture stuff
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virtual void SetPosition( float /* fSeconds */ ) {} // seek
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