Fix Windows x64 type inconsistency regarding RageTexture
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@@ -28,7 +28,7 @@ public:
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virtual ~RenderTarget() { }
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virtual void Create( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut ) = 0;
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virtual unsigned GetTexture() const = 0;
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virtual uintptr_t GetTexture() const = 0;
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/* Render to this RenderTarget. */
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virtual void StartRenderingTo() = 0;
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