Fix Windows x64 type inconsistency regarding RageTexture
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@@ -53,23 +53,23 @@ public:
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void SetBlendMode( BlendMode mode );
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bool SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime=false );
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bool SupportsPerVertexMatrixScale();
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unsigned CreateTexture(
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uintptr_t CreateTexture(
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RagePixelFormat pixfmt,
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RageSurface* img,
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bool bGenerateMipMaps );
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void UpdateTexture(
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unsigned iTexHandle,
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uintptr_t iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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);
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void DeleteTexture( unsigned iTexHandle );
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void DeleteTexture( uintptr_t iTexHandle );
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bool UseOffscreenRenderTarget();
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RageSurface *GetTexture( unsigned iTexture );
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RageSurface *GetTexture( uintptr_t iTexture );
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RageTextureLock *CreateTextureLock();
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void ClearAllTextures();
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int GetNumTextureUnits();
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void SetTexture( TextureUnit tu, unsigned iTexture );
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void SetTexture( TextureUnit tu, uintptr_t iTexture );
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void SetTextureMode( TextureUnit tu, TextureMode tm );
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void SetTextureWrapping( TextureUnit tu, bool b );
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int GetMaxTextureSize() const;
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@@ -78,9 +78,9 @@ public:
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bool IsEffectModeSupported( EffectMode effect );
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bool SupportsRenderToTexture() const;
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bool SupportsFullscreenBorderlessWindow() const;
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unsigned CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut );
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unsigned GetRenderTarget();
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void SetRenderTarget( unsigned iHandle, bool bPreserveTexture );
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uintptr_t CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut );
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uintptr_t GetRenderTarget();
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void SetRenderTarget( uintptr_t iHandle, bool bPreserveTexture );
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bool IsZWriteEnabled() const;
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bool IsZTestEnabled() const;
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void SetZWrite( bool b );
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