Fix Windows x64 type inconsistency regarding RageTexture
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+10
-10
@@ -205,7 +205,7 @@ struct RageTextureLock
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/* Given a surface with a format and no pixel data, lock the texture into the
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* surface. The data is write-only. */
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virtual void Lock( unsigned iTexHandle, RageSurface *pSurface ) = 0;
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virtual void Lock( uintptr_t iTexHandle, RageSurface *pSurface ) = 0;
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/* Unlock and update the texture. If bChanged is false, the texture update
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* may be omitted. */
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@@ -261,23 +261,23 @@ public:
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/* return 0 if failed or internal texture resource handle
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* (unsigned in OpenGL, texture pointer in D3D) */
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virtual unsigned CreateTexture(
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virtual uintptr_t CreateTexture(
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RagePixelFormat pixfmt, // format of img and of texture in video mem
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RageSurface* img, // must be in pixfmt
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bool bGenerateMipMaps
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) = 0;
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virtual void UpdateTexture(
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unsigned iTexHandle,
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uintptr_t iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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) = 0;
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virtual void DeleteTexture( unsigned iTexHandle ) = 0;
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virtual void DeleteTexture( uintptr_t iTexHandle ) = 0;
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/* Return an object to lock pixels for streaming. If not supported, returns nullptr.
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* Delete the object normally. */
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virtual RageTextureLock *CreateTextureLock() { return nullptr; }
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virtual void ClearAllTextures() = 0;
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virtual int GetNumTextureUnits() = 0;
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virtual void SetTexture( TextureUnit, unsigned /* iTexture */ ) = 0;
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virtual void SetTexture( TextureUnit, uintptr_t /* iTexture */ ) = 0;
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virtual void SetTextureMode( TextureUnit, TextureMode ) = 0;
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virtual void SetTextureWrapping( TextureUnit, bool ) = 0;
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virtual int GetMaxTextureSize() const = 0;
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@@ -293,9 +293,9 @@ public:
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* DeleteTexture. (UpdateTexture is not permitted.) Returns 0 if render-to-
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* texture is unsupported.
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*/
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virtual unsigned CreateRenderTarget( const RenderTargetParam &, int & /* iTextureWidthOut */, int & /* iTextureHeightOut */ ) { return 0; }
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virtual uintptr_t CreateRenderTarget( const RenderTargetParam &, int & /* iTextureWidthOut */, int & /* iTextureHeightOut */ ) { return 0; }
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virtual unsigned GetRenderTarget() { return 0; }
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virtual uintptr_t GetRenderTarget() { return 0; }
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/* Set the render target, or 0 to resume rendering to the framebuffer. An active render
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* target may not be used as a texture. If bPreserveTexture is true, the contents
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@@ -303,7 +303,7 @@ public:
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* bPreserveTexture is true the first time a render target is used, behave as if
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* bPreserveTexture was false.
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*/
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virtual void SetRenderTarget( unsigned /* iHandle */, bool /* bPreserveTexture */ = true ) { }
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virtual void SetRenderTarget( uintptr_t /* iHandle */, bool /* bPreserveTexture */ = true ) { }
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virtual bool IsZTestEnabled() const = 0;
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virtual bool IsZWriteEnabled() const = 0;
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@@ -364,9 +364,9 @@ public:
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};
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bool SaveScreenshot( RString sPath, GraphicsFileFormat format );
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virtual RString GetTextureDiagnostics( unsigned /* id */ ) const { return RString(); }
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virtual RString GetTextureDiagnostics( uintptr_t /* id */ ) const { return RString(); }
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virtual RageSurface* CreateScreenshot() = 0; // allocates a surface. Caller must delete it.
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virtual RageSurface *GetTexture( unsigned /* iTexture */ ) { return nullptr; } // allocates a surface. Caller must delete it.
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virtual RageSurface *GetTexture( uintptr_t /* iTexture */ ) { return nullptr; } // allocates a surface. Caller must delete it.
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protected:
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virtual void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts ) = 0;
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