clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
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@@ -1217,12 +1217,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="OptionsCursor.h">
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</File>
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<File
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RelativePath="Sample3dObject.cpp">
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</File>
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<File
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RelativePath="Sample3dObject.h">
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</File>
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<File
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RelativePath="ScrollBar.cpp">
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</File>
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