clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
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@@ -62,7 +62,7 @@ void ScreenSandbox::Update( float fDeltaTime )
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void ScreenSandbox::DrawPrimitives()
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{
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DISPLAY->EnableLighting( true );
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DISPLAY->SetLighting( true );
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DISPLAY->SetLightDirectional(
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0,
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RageColor(0,0,0,0),
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@@ -73,7 +73,7 @@ void ScreenSandbox::DrawPrimitives()
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Screen::DrawPrimitives();
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DISPLAY->SetLightOff( 0 );
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DISPLAY->EnableLighting( false );
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DISPLAY->SetLighting( false );
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}
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void ScreenSandbox::MenuLeft( PlayerNumber pn )
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