clean up RageDisplay methods, add ability to mask song banner

The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
This commit is contained in:
Chris Danford
2003-05-15 06:09:19 +00:00
parent 2b1099666c
commit 54bedc3eba
27 changed files with 169 additions and 252 deletions
+2 -2
View File
@@ -116,7 +116,7 @@ public:
void DrawPrimitives()
{
DISPLAY->EnableZBuffer();
DISPLAY->SetZBuffer( true );
if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
{
@@ -139,7 +139,7 @@ public:
}
DISPLAY->DisableZBuffer();
DISPLAY->SetZBuffer( false );
m_sprFrame.Draw();