clean up RageDisplay methods, add ability to mask song banner

The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
This commit is contained in:
Chris Danford
2003-05-15 06:09:19 +00:00
parent 2b1099666c
commit 54bedc3eba
27 changed files with 169 additions and 252 deletions
+2 -2
View File
@@ -67,7 +67,7 @@ void DancingCharacters::DrawPrimitives()
m_CameraAt,
RageVector3(0,1,0) );
DISPLAY->EnableLighting( true );
DISPLAY->SetLighting( true );
DISPLAY->SetLightDirectional(
0,
RageColor(0.4f,0.4f,0.4f,1),
@@ -78,7 +78,7 @@ void DancingCharacters::DrawPrimitives()
ActorFrame::DrawPrimitives();
DISPLAY->SetLightOff( 0 );
DISPLAY->EnableLighting( false );
DISPLAY->SetLighting( false );
DISPLAY->ExitPerspective();
}