clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
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@@ -27,6 +27,8 @@ public:
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virtual void SetDiffuse( RageColor c );
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virtual void SetUseZBuffer( bool b );
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/* Amount of time until all tweens (and all children's tweens) have stopped: */
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virtual float GetTweenTimeLeft() const;
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