From 54b456aa3cb0ba0d3858af0daa9a6b3a813a63df Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Wed, 26 Feb 2003 00:33:23 +0000 Subject: [PATCH] fixed SnapDisplay ugliness --- stepmania/src/SnapDisplay.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/stepmania/src/SnapDisplay.cpp b/stepmania/src/SnapDisplay.cpp index 2782330df7..1009532208 100644 --- a/stepmania/src/SnapDisplay.cpp +++ b/stepmania/src/SnapDisplay.cpp @@ -27,6 +27,7 @@ SnapDisplay::SnapDisplay() { m_sprIndicators[i].Load( THEME->GetPathTo("Graphics","edit snap indicator") ); ASSERT( m_sprIndicators[i].GetNumStates() == NUM_NOTE_TYPES ); + m_sprIndicators[i].StopAnimating(); this->AddChild( &m_sprIndicators[i] ); } @@ -39,8 +40,6 @@ void SnapDisplay::Load( PlayerNumber pn ) { m_iNumCols = GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer; - m_sprIndicators[0].StopTweening(); - m_sprIndicators[1].StopTweening(); m_sprIndicators[0].SetX( -ARROW_SIZE * (m_iNumCols/2 + 0.5f) ); m_sprIndicators[1].SetX( ARROW_SIZE * (m_iNumCols/2 + 0.5f) ); }