selectType ->type
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@@ -472,7 +472,7 @@ void ScreenOptions::DrawPrimitives()
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Screen::DrawPrimitives();
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}
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void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType selectType, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
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* when we're transitioning out. */
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@@ -482,11 +482,12 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType sele
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if( !GAMESTATE->IsHumanPlayer(MenuI.player) )
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return;
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if( selectType == IET_RELEASE )
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if( type == IET_RELEASE )
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{
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switch( MenuI.button )
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{
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case MENU_BUTTON_START:
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case MENU_BUTTON_SELECT:
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case MENU_BUTTON_RIGHT:
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case MENU_BUTTON_LEFT:
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INPUTMAPPER->ResetKeyRepeat( MenuInput(MenuI.player, MENU_BUTTON_START) );
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@@ -496,7 +497,7 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType sele
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}
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// default input handler
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Screen::Input( DeviceI, selectType, GameI, MenuI, StyleI );
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
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