diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index decb3f41d5..dbc2b51635 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1121,21 +1121,6 @@ void GameState::GetAllUsedNoteSkins( vector &out ) const out.erase( unique( out.begin(), out.end() ), out.end() ); } -/* From NoteField: */ - -void GameState::GetUndisplayedBeats( const PlayerState* pPlayerState, float TotalSeconds, float &StartBeat, float &EndBeat ) const -{ - /* If reasonable, push the attack forward so notes on screen don't change suddenly. */ - StartBeat = min( m_fSongBeat+BEATS_PER_MEASURE*2, pPlayerState->m_fLastDrawnBeat ); - StartBeat = truncf(StartBeat)+1; - - const float StartSecond = this->m_pCurSong->GetElapsedTimeFromBeat( StartBeat ); - const float EndSecond = StartSecond + TotalSeconds; - EndBeat = this->m_pCurSong->GetBeatFromElapsedTime( EndSecond ); - EndBeat = truncf(EndBeat)+1; -} - - void GameState::RemoveAllActiveAttacks() // called on end of song { FOREACH_PlayerNumber( p ) diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index c610818413..85b728b07a 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -187,7 +187,6 @@ public: // used in workout bool m_bGoalComplete[NUM_PLAYERS]; - void GetUndisplayedBeats( const PlayerState* pPlayerState, float TotalSeconds, float &StartBeat, float &EndBeat ) const; // only meaningful when a NoteField is in use void RemoveAllActiveAttacks(); // called on end of song PlayerNumber GetBestPlayer() const; StageResult GetStageResult( PlayerNumber pn ) const;