pass "playcommand" on to children
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@@ -136,3 +136,16 @@ void ActorFrame::DeleteAllChildren()
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m_SubActors.clear();
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m_SubActors.clear();
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}
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}
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void ActorFrame::HandleCommand( const ParsedCommand &command )
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{
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// pass "PlayCommand" on to children
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if( command.vTokens[0].s=="playcommand" )
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{
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->HandleCommand( command );
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return; // handled
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}
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// base class handles the rest...
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Actor::HandleCommand( command );
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}
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@@ -26,6 +26,7 @@ public:
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void DeleteAllChildren();
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void DeleteAllChildren();
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virtual void RunCommandOnChildren( const CString &cmd ); /* but not on self */
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virtual void RunCommandOnChildren( const CString &cmd ); /* but not on self */
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virtual void HandleCommand( const ParsedCommand &command ); // derivable
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virtual void Update( float fDeltaTime );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void DrawPrimitives();
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