add sType param to Load*
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@@ -25,8 +25,8 @@ class ControllerStateDisplay : public ActorFrame
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{
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public:
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ControllerStateDisplay();
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void LoadMultiPlayer( MultiPlayer mp );
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void LoadGameController( GameController gc );
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void LoadMultiPlayer( RString sType, MultiPlayer mp );
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void LoadGameController( RString sType, GameController gc );
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virtual void Update( float fDelta );
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bool IsLoaded() const { return m_bIsLoaded; }
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@@ -38,7 +38,7 @@ public:
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virtual void PushSelf( lua_State *L );
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protected:
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void LoadInternal( MultiPlayer mp, GameController gc );
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void LoadInternal( RString sType, MultiPlayer mp, GameController gc );
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MultiPlayer m_mp;
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bool m_bIsLoaded;
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