add sType param to Load*

This commit is contained in:
Chris Danford
2007-07-13 10:42:42 +00:00
parent 9d00f9f2ae
commit 544f922c3a
2 changed files with 12 additions and 12 deletions
+3 -3
View File
@@ -25,8 +25,8 @@ class ControllerStateDisplay : public ActorFrame
{
public:
ControllerStateDisplay();
void LoadMultiPlayer( MultiPlayer mp );
void LoadGameController( GameController gc );
void LoadMultiPlayer( RString sType, MultiPlayer mp );
void LoadGameController( RString sType, GameController gc );
virtual void Update( float fDelta );
bool IsLoaded() const { return m_bIsLoaded; }
@@ -38,7 +38,7 @@ public:
virtual void PushSelf( lua_State *L );
protected:
void LoadInternal( MultiPlayer mp, GameController gc );
void LoadInternal( RString sType, MultiPlayer mp, GameController gc );
MultiPlayer m_mp;
bool m_bIsLoaded;