[ScreenGameplay] Announcers say combo messages again.
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@@ -18,6 +18,7 @@ It could be v1.2.5, it could be v1.3.0, it could even be StepMania 5.
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20110329
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20110329
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--------
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* [ScreenEdit] Changed sample playback button to L. [AJ]
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* [ScreenEdit] Changed sample playback button to L. [AJ]
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* [ScreenGameplay] Announcers say combo messages again. [AJ]
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================================================================================
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================================================================================
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sm-ssc v1.2.4 | 20110327
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sm-ssc v1.2.4 | 20110327
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@@ -2517,9 +2517,11 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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if( !m_Toasty.IsTransitioning() && !m_Toasty.IsFinished() ) // don't play if we've already played it once
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if( !m_Toasty.IsTransitioning() && !m_Toasty.IsFinished() ) // don't play if we've already played it once
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m_Toasty.StartTransitioning();
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m_Toasty.StartTransitioning();
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}
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}
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else if( SM >= SM_100Combo && SM <= SM_1000Combo )
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else if( ScreenMessageHelpers::ScreenMessageToString(SM).find("0Combo") != string::npos )
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{
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{
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int iCombo = ( SM-(SM_100Combo+1) ) * 100;
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int iCombo;
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RString sCropped = ScreenMessageHelpers::ScreenMessageToString(SM).substr(3);
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sscanf(sCropped.c_str(),"%d%*s",&iCombo);
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PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
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PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
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}
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}
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else if( SM == SM_ComboStopped )
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else if( SM == SM_ComboStopped )
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